Game Culture Hamburg

The exhibition “Game Culture Hamburg” (October 2016 until April 2017) is all about games and developers from Hamburg. Visitors can take a look at the wall of portraits with people from Hamburg’s gaming industry, play games of schools and universities from Hamburg and play the games of the Creative Gaming Award. Moreover, there will be many “classical” pieces of art.

The exhibition Game Culture Hamburg is part of the Game Masters exhibition at the Museum für Kunst und Gewerbe Hamburg.



  • Thursday, 03.11.2016 10:00-21:00 Uhr
  • Friday, 04.11.2016 10:00-18:00 Uhr
  • Saturday, 05.11.2016 10:00-18:00 Uhr
  • Sunday, 06.11.2016 10:00-18:00 Uhr

Offered for


Virtual Reality and Body

Games can be immensly immersive – just like books. At the exhibition taking place in the library, this topic is the focus: The first connected Escape Room “TWO / ZERO / ONE” invites visitors to be part of an experiment as a group. Furthermore, the biggest VR room of PLAY16 displays “Unseen Diplomacy”, where players have to escape as a spy without being seen, or can draw in three dimensions with “Tilt Brush”.



  • Thursday, 03.11.2016 11:00-19:00 Uhr
  • Friday, 04.11.2016 11:00-19:00 Uhr
  • Saturday, 05.11.2016 11:00-19:00 Uhr

Offered for



Game and Body. The exhibitions of PLAY16 – Creative Gaming festival deal with representation of bodies and nodies as controllers.

Instead of ideal heroes, there are many diverse figures with everyday looks, strenghhs and weaknesses as well as minor or major disabilities. Especially their experiences, sexuality and contact with the environment offer interesting contrasts to usual scenarios. Their perspectives are common and something one can identify with.

The success of virtual reality increases the change of perspective. The player becomes the virtual body, can view something through someone else’s eyes or completely replaces the characters in a game. Apart from VR, there are many colorful games that offer new approaches on controlling and invite players to perform. Is therefore the game controlling the body or the person directly controlling the game?



  • Thursday, 03.11.2016
  • Friday, 04.11.2016
  • Saturday, 05.11.2016
  • Sunday, 06.11.2016

Offered for


Family Day


The last festival day foregrounds the family: Open workshops invite everyone to play, discover and participate. Creating an alternative controller with your grandmother? Playing your favorite game with mum? Or discovering street games with dad? Sunday is play-day and offers plenty of opportunities to talk and play. Whether it is gmae design with scratch, various stations of the ComputerSpielSchile Hamburg, creating games things, developing new controllers with Makey Makey or the JAM! feedback and throwback on the festival itself – the family day offers many diverse ideas.

The Family Day will take place at the Museum für Kunst und Gewerbe as well as Kunsthaus Hamburg. For more information on where each station will be there are further information below.



  • Sunday, 06.11.2016 12:00-16:00 Uhr

Offered for


PLAY16 Exhibition

This exhibition represents the core of all the PLAY16 exhibitions. It deals with “Bodies in Games” and “Bodies as Controller”, demonstrating the spectrum of the festival. Here, visitors can experience virtual reality and the history of the medium as well as inspiring installations. 



  • Thursday, 03.11.2016 12:00-23:00 Uhr
  • Friday, 04.11.2016 12:00-23:00 Uhr
  • Saturday, 05.11.2016 10:00-20:00 Uhr
  • Sunday, 06.11.2016 12:00-18:00 Uhr

Offered for


“Mir ist übel, muss das so sein?” – The History of Virtual Reality from Shutter glasses to Virtual Boy

Stay Forever
Gunnar Lott and Christian Schmidt, known from their podcast Stay Forever, go on a vivid and entertaining expedition to explore the history of virtual reality. The show will be in German.
  • Thursday, 03.11.2016 20:00 Uhr

Closure: Coffee and Games

Abschluss: Kaffee und Spiele
  • Sunday, 06.11.2016 16:00 Uhr, 18:00 Uhr

Conference Impulse (Day 1): Players and Characters – The Role of Bodies in Gaming (English)

How are game figures controlled? This clearly with a controller, mouse or keyboard; however, no figure moves without us, the players. In a very real sense we enter into the […]
  • Thursday, 03.11.2016 11:00-12:30 Uhr

Conference Impulse (Day 2): Avatar or Human? Motion Capturing in The Witcher 3: Wild Hunt (English)

Avatar or human? Computer game figures have gone through a tremendous development process over the past decades. The trusted pixel look has been superseded by photorealism. With increasing  ...
  • Friday, 04.11.2016 11:00-12:30 Uhr

Conference Workshop I: Game Accessibility

  • Thursday, 03.11.2016 13:00-14:30 Uhr

Conference Workshop II: Gaming Interfaces Beyond WASD (English)

Why do we always play sitting down? What game control possibilities exist beyond game pads and WASD? With “Urban Invention” Amelie Künzler and Sandro Engel have adopted an unusual approach […]
  • Thursday, 03.11.2016 13:00-14:30 Uhr

Conference Workshop III: Prospects and Challenges of Virtual and Augmented Reality (English)

VR Conference Workshop
With the release of devices like the HTC Vive and the Oculus Rift, the previously quite exclusive worlds of virtual and augmented reality became available to the wide public. Game developers  ...
  • Thursday, 03.11.2016 15:30-17:00 Uhr

Conference Workshop IV: A Media Educational View on Games and Theater

  • Thursday, 03.11.2016 15:30-17:00 Uhr

Conference Workshop V: The Role of Gender and Games in Media Education

gender und games
“Zocken mit Sinn” (Gaming with mind) is a series of workshops for children and teenager, founded by the “infocafe” in order to develop a place for gamer and pedagogs to  ...
  • Friday, 04.11.2016 13:00-14:30 Uhr

Conference Workshop VI: Representation of Ethnic Minorities in Games (English)

The end of the 19th Century: Players embark on journeys of discovery and encounter native peoples and previously unknown tribes. With the September release of expedition simulation, Curious  ...
  • Friday, 04.11.2016 13:00-14:30 Uhr

Conference Workshop VII: Bodies in Games in the Course of Time (English)

How has the depiction of the body changed over the course of the history of video games? In this workshop Andreas Rauscher looks into this question and positions body depiction […]
  • Friday, 04.11.2016 15:30-17:00 Uhr

Conference Workshop VIII: Diseases in Games

  • Friday, 04.11.2016 15:30-17:00 Uhr

Creative Gaming Award Show

The great ending of this year’s Creative Gaming Awards will be the celebration and awarding ceremony on Saturday. The jury has had time to play all nominated games and will […]
Location: Hamburg Rathaus
  • Saturday, 05.11.2016 20:30 Uhr

Daedalic’s Game Adaption of Ken Follett’s Novel “The Pillars of the Earth” – Exclusive Preview (English)

TPOTE_Main Characters
The Creative Leaders of the adaption of the novel “The Pillars of the Earth”, Matthias Kempke and Kevin Mentz, show exclusive impressions of the new game, which will be released […]
  • Friday, 04.11.2016 17:00 Uhr

Das Narrenschiff – Verhandlung einer Utopie

Das Narrenschiff
Assuming theater is game, it is defined by rules and played by actors and spectators. Assuming theater is game, the rehearsal work means development of latitude and rules that evolve […]
Location: Gängeviertel
  • Thursday, 03.11.2016 16:00-20:00 Uhr
  • Friday, 04.11.2016 16:00-20:00 Uhr
  • Saturday, 05.11.2016 14:00-18:00 Uhr
  • Sunday, 06.11.2016 14:00-18:00 Uhr

Die beste aller Welten

Die beste aller Welten
Looking for a better world we do not find better people, but those in whose refelection we feel best. And if we shouldn’t find them we will build them. What […]
Location: Haus 73
  • Thursday, 03.11.2016 20:00 Uhr
  • Friday, 04.11.2016 20:00 Uhr

Digital Handcraft or Digital Art? Or: The Demoscene and its Sonnet.

Since the 1980s, the demoscene is a vivid group of code-enthusiastic programmers, musicians and graphic designers that create digital art together: so called demos.  Regarding their develpment,  ...
  • Saturday, 05.11.2016 17:00 Uhr

Excursion on Friday

How do indie developers work and what does a TV channel look like that streams in the internet? On Friday, the excursion visits Rocketbeans TV and the indie developers from Osmotic, […]
  • Friday, 04.11.2016 13:30-17:00 Uhr

Excursion on Thursday

The excursion on Thursday visits Daedalic, a game developer from Hamburg. With Deponia and many other games from different genres they are successful worldwide. Afterwards, we will visit the  ...
  • Thursday, 03.11.2016 13:30-17:00 Uhr

Further Education: Computergame analysis for teacher – from selection to approach

Computerspielanalyse für Lehrer
“Computer games in class?”, “Sure! But how?” If you use games in class the big question is: How can that work? This workshop will provide answers and offer practical  ...
  • Thursday, 03.11.2016 13:00-15:00 Uhr

Further Education: Creative Gaming – Game design and media literacy in school

How can digital media support learning processes in school? Which digital media are appropriate for a playful and media pedagogical use in class? How can one support a reflected and […]
  • Friday, 04.11.2016 16:00-18:00 Uhr

Further Education: TuSCH – Theater and School

This TuSCH (which stands for Theater and School) further education for teachers is a discussion with Friedrich Kirschner, artistic supervisor of the theatrical performance Die beste aller Welten.  ...
  • Saturday, 05.11.2016 10:00-12:00 Uhr

Generation Game. Let’s Talk About Games.

  • Saturday, 05.11.2016 15:00-18:00 Uhr

Inside PLAY Lab (English)

The PLAY Lab invites game designers from different countries and various backgrounds to develop a game in only a few days. We bring them up on stage and talk about their professional […]
  • Thursday, 03.11.2016 17:00 Uhr

JAM! at Play16

What about the accessibility of digital games and can people with handicaps actually move without futher ado at the Play Festival enjoying the program? The youth advisory council will be […]

Opening of the festival

PLAY16 will be officially opened on Wednesday evening. Afterwards, there will be a vernissage in the exhibition with guided tours and the curators, which will allow for first glimpses at […]
  • Wednesday, 02.11.2016 19:00 Uhr


The PLAY Lab invites game designer from different areas to develop a game in only a few days. While doing so, PLAY visitors can watch them and experience how a […]
  • Thursday, 03.11.2016 12:00-23:00 Uhr
  • Friday, 04.11.2016 12:00-23:00 Uhr
  • Saturday, 05.11.2016 10:00-19:00 Uhr
  • Sunday, 06.11.2016 12:00-18:00 Uhr

PLAY Show: Bodies in Games

Pixel Look or Photorealism: What are the current technical trends that define how game figures are configured? How are bodies depicted in games and what roles do diversity, sexuality and […]
  • Friday, 04.11.2016 18:00-19:00 Uhr

PLAY Show: The Players’ Bodies

play show
How do we control game figures? Why do we almost always play games sitting down and what is the ultimate virtual reality (VR) experience? What about game accessibility? We will […]
  • Thursday, 03.11.2016 18:00-19:00 Uhr

PLAY Show: Theater and Games

The PLAY Show “Theater und Games” will be in German.
  • Saturday, 05.11.2016 18:00-19:00 Uhr

PLAY Together

What’s the best way to end an eventful day at PLAY16? By playing together at the Festival HQ! On Thursday and Friday evening the Festival HQ in the Kunsthaus will […]
  • Thursday, 03.11.2016 21:30-23:00 Uhr
  • Friday, 04.11.2016 20:00-23:00 Uhr

Retrobörse for Classical Video Games

As the word “Retrobörse” doesn’t exist in English we have to describe it. The Retrobörse” is a kind of a flea market for retro games. Discover your favorite childhood  ...
  • Saturday, 05.11.2016 12:00-17:00 Uhr

Spiele in der Diele – Games at Hamburg’s townhall

The Bürgerschaft Hamburg, the Nemetschek Stiftung, the ComputerSpielSchule Hamburg and the PLAY – Creative Gaming Festival invite people from Hamburg to visit Hamburg’s townhall.  ...
Location: Hamburg Rathaus
  • Saturday, 05.11.2016 15:00-19:00 Uhr

TWO / ZERO / ONE – A Connected Escape Game

TWO / ZERO / ONE - A connected escape game
by Gamestorm Berlin Welcome and thank you for your interest in our latest experimental facility! We always aim to reach our goals by all means necessary and push the boundaries […]
  • Thursday, 03.11.2016 11:00-19:00 Uhr
  • Friday, 04.11.2016 11:00-19:00 Uhr
  • Saturday, 05.11.2016 11:00-19:00 Uhr

Unseen Diplomacy

Unseen Diplomacy
by Triangular Pixels Unseen Diplomacy casts the player as an elite member of The British Espionage Tactical Initiative, defeating the plans of evil-doers around the world. With a real-life  ...
  • Thursday, 03.11.2016 11:00-19:00 Uhr
  • Friday, 04.11.2016 11:00-19:00 Uhr
  • Saturday, 05.11.2016 11:00-19:00 Uhr

Workshop Level 1: Be my Eyes – Blind Let’s Play

Everybody knows Let’s Plays. Gamer play games, film themselves and comment the scenes live. These videos are uploaded to Youtube and other similar platforms and watched by thousands of  ...
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 1: Bongo Controllers

The workshop “Bongo Controller” lets particpants modify almost everything into a controller. The computer is a handy device – but its controlling has become predictable. With  ...
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 1: Building

Here you can recreate gaming worlds and game objects and  stage them with cardboard, wood and colors in the best possible way. The tomahawk on a scale of 1:1 is […]
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 1: Crash Course Let’s Play

Let's Play
This workshop introduces the participants to Let’s Play – what are these videos that seem to be increasingly popular among young people and why are they so fascinating? The workshop  ...
  • Thursday, 03.11.2016 13:00-15:00 Uhr

Workshop Level 1: Design Your Own Character Dress

Character Dress
Become the designer of your own character dress. If you ever wanted to become the hero yourself you will have the chance to do so and create your own costume […]
Location: Bigpoint
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 1: Game Video

How about imitating the visual appearences of computer games in a short film? In this workshops you can shoot a short film with cameras and special effects, which use the […]
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 1: RPGs in one Day

RPG in one day
Create your own RPG (role-playing game) with the RPG Maker. Write a story, design your hero with evolving abilities, build levels and maps, design quests and enemies.
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr

Workshop Level 1: VR Do It Yourself

Virtual Reality is everywhere, thanks to Oculus Rift, HTC Vive and Playstation VR. However, those devices are also quiete expensive. VR is easier with self-made boxes like these, in which […]
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 2: Chaos Cardbord Character Club (engl.)

Character Design, regardless the medium, begins with analog methods. We take cardboard as our sketch-pad and ask: What is good character design? We cut, glue, play, build joints and design […]
  • Saturday, 05.11.2016 13:00-15:00 Uhr

Workshop Level 2: Drama for Games

Dramaturgie für Games
How does a story for a game occur? The participants learn how to approach developing a good story. First, we answer what one requires to write a story. Then we […]
  • Friday, 04.11.2016 13:00-15:00 Uhr

Workshop Level 2: Game Design

In this workshop the participants get to know about different approaches and basic concepts in game design. Providing a tangible example, they face character design as well as the game […]
  • Thursday, 03.11.2016 16:00-18:00 Uhr

Workshop Level 2: How To Unity-Tools (engl.)

This workshop focuses on the tools of Unity. From frame debugging to performance tests, everything related to Unity will be explained, shown and tried out here. Lastly, this workshops shows […]
  • Saturday, 05.11.2016 10:00-12:00 Uhr

Workshop Level 2: Locomotion in VR (Movement in VR)

Movement in virtual reality is one of the many problems regarding this new medium. Thus, many creative approaches are needed. This workshop investigates status quo of locomotion in VR and […]
  • Thursday, 03.11.2016 16:00-18:00 Uhr

Workshop Level 2: Protagonists of Virtual Wars – Commander! Soldier! Civilian?

Video games are often accused of trivializing war. The glorified battle against “forces of evil” is common for many shooters as is the reduction to strategic-tactical considerations  ...
  • Friday, 04.11.2016 16:00-18:00 Uhr

Workshop Level 2: Urban Games: From computer to the streets

Urban Games
The workshop “Urban Games: From computer to the streets” focuses on games and bodies – according to this year’s motto “Let’s get physical”. The  ...
  • Friday, 04.11.2016 13:00-15:00 Uhr

Workshop Level 3: Interactive Storytelling (engl.)

During this workshop the participants should gain experiences as authors and create their own interactive story. Therefor we will have a look at different examples from games – which  ...
  • Saturday, 05.11.2016 13:00-18:00 Uhr

Workshop Level 3: “How to pitch your game” (engl.)

The workshops offers insights in the so called pitching, the short presentation of ideas for potential investors. After a short introduction, teams will prepare a pitching deck, which will be  ...
  • Saturday, 05.11.2016 16:00-18:00 Uhr