“Mir ist übel, muss das so sein?” – The History of Virtual Reality from Shutter glasses to Virtual Boy

Stay Forever
Gunnar Lott and Christian Schmidt, known from their podcast Stay Forever, go on a vivid and entertaining expedition to explore the history of virtual reality. The show will be in German.
  • Thursday, 03.11.2016 20:00 Uhr

Bongo Controllers

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The workshop “Bongo Controller” lets particpants modify almost everything into a controller. The computer is a handy device – but its controlling has become predictable. With  ...

Closure: Coffee and Games

Abschluss: Kaffee und Spiele
  • Sunday, 06.11.2016 16:00 Uhr, 18:00 Uhr

ComputerSpielSchule Hamburg

CSH
The ComputerSpielSchule Hamburg (Hamburg ComputerGameSchool) was established in 2015 and is a regular and open media educational offer on locations in the libraries of Hamburg that change every  ...

Conference Impulse (Day 1): Players and Characters – The Role of Bodies in Gaming (English)

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How are game figures controlled? This clearly with a controller, mouse or keyboard; however, no figure moves without us, the players. In a very real sense we enter into the […]
  • Thursday, 03.11.2016 11:00-12:30 Uhr

Conference Impulse (Day 2): Avatar or Human? Motion Capturing in The Witcher 3: Wild Hunt (English)

witcher3_screenshot
Avatar or human? Computer game figures have gone through a tremendous development process over the past decades. The trusted pixel look has been superseded by photorealism. With increasing  ...
  • Friday, 04.11.2016 11:00-12:30 Uhr

Conference Workshop I: Game Accessibility

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  • Thursday, 03.11.2016 13:00-14:30 Uhr

Conference Workshop II: Gaming Interfaces Beyond WASD (English)

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Why do we always play sitting down? What game control possibilities exist beyond game pads and WASD? With “Urban Invention” Amelie Künzler and Sandro Engel have adopted an unusual approach […]
  • Thursday, 03.11.2016 13:00-14:30 Uhr

Conference Workshop III: Prospects and Challenges of Virtual and Augmented Reality (English)

VR Conference Workshop
With the release of devices like the HTC Vive and the Oculus Rift, the previously quite exclusive worlds of virtual and augmented reality became available to the wide public. Game developers  ...
  • Thursday, 03.11.2016 15:30-17:00 Uhr

Conference Workshop IV: A Media Educational View on Games and Theater

playgrounds
  • Thursday, 03.11.2016 15:30-17:00 Uhr

Conference Workshop V: The Role of Gender and Games in Media Education

gender und games
“Zocken mit Sinn” (Gaming with mind) is a series of workshops for children and teenager, founded by the “infocafe” in order to develop a place for gamer and pedagogs to  ...
  • Friday, 04.11.2016 13:00-14:30 Uhr

Conference Workshop VI: Representation of Ethnic Minorities in Games (English)

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The end of the 19th Century: Players embark on journeys of discovery and encounter native peoples and previously unknown tribes. With the September release of expedition simulation, Curious  ...
  • Friday, 04.11.2016 13:00-14:30 Uhr

Conference Workshop VII: Bodies in Games in the Course of Time (English)

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How has the depiction of the body changed over the course of the history of video games? In this workshop Andreas Rauscher looks into this question and positions body depiction […]
  • Friday, 04.11.2016 15:30-17:00 Uhr

Conference Workshop VIII: Diseases in Games

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  • Friday, 04.11.2016 15:30-17:00 Uhr

Creating games things

Games Dinge basteln
Are your headphones always tangled? Do you need a pocket for your smartphone? Fear no longer! This workshop shows you how to create such things that are useful and creative […]

Creative Gaming Award Show

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The great ending of this year’s Creative Gaming Awards will be the celebration and awarding ceremony on Saturday. The jury has had time to play all nominated games and will […]
Location: Hamburg Rathaus
  • Saturday, 05.11.2016 20:30 Uhr

Daedalic’s Game Adaption of Ken Follett’s Novel “The Pillars of the Earth” – Exclusive Preview (English)

TPOTE_Main Characters
The Creative Leaders of the adaption of the novel “The Pillars of the Earth”, Matthias Kempke and Kevin Mentz, show exclusive impressions of the new game, which will be released […]
  • Friday, 04.11.2016 17:00 Uhr

Das Narrenschiff – Verhandlung einer Utopie

Das Narrenschiff
Assuming theater is game, it is defined by rules and played by actors and spectators. Assuming theater is game, the rehearsal work means development of latitude and rules that evolve […]
Location: Gängeviertel
  • Thursday, 03.11.2016 16:00-20:00 Uhr
  • Friday, 04.11.2016 16:00-20:00 Uhr
  • Saturday, 05.11.2016 14:00-18:00 Uhr
  • Sunday, 06.11.2016 14:00-18:00 Uhr

Digital Handcraft or Digital Art? Or: The Demoscene and its Sonnet.

Demoscene
Since the 1980s, the demoscene is a vivid group of code-enthusiastic programmers, musicians and graphic designers that create digital art together: so called demos.  Regarding their develpment,  ...
  • Saturday, 05.11.2016 17:00 Uhr

Excursion on Friday

freitag
How do indie developers work and what does a TV channel look like that streams in the internet? On Friday, the excursion visits Rocketbeans TV and the indie developers from Osmotic, […]
  • Friday, 04.11.2016 13:30-17:00 Uhr

Excursion on Thursday

donnerstag
The excursion on Thursday visits Daedalic, a game developer from Hamburg. With Deponia and many other games from different genres they are successful worldwide. Afterwards, we will visit the  ...
  • Thursday, 03.11.2016 13:30-17:00 Uhr

Fun without boundaries (?)

jam-jugendbeirat
What has inclusion to do with PLAY16? Can all people move through virtual worlds without boundaries? The JAM! Jugendbeirat asks questions like these during PLAY16 and invites everyone to think  ...

Further Education: Computergame analysis for teacher – from selection to approach

Computerspielanalyse für Lehrer
“Computer games in class?”, “Sure! But how?” If you use games in class the big question is: How can that work? This workshop will provide answers and offer practical  ...
  • Thursday, 03.11.2016 13:00-15:00 Uhr

Further Education: Creative Gaming – Game design and media literacy in school

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How can digital media support learning processes in school? Which digital media are appropriate for a playful and media pedagogical use in class? How can one support a reflected and […]
  • Friday, 04.11.2016 16:00-18:00 Uhr

Further Education: TuSCH – Theater and School

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This TuSCH (which stands for Theater and School) further education for teachers is a discussion with Friedrich Kirschner, artistic supervisor of the theatrical performance Die beste aller Welten.  ...
  • Saturday, 05.11.2016 10:00-12:00 Uhr

Gamedesign

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At the Gamedesign Station you can discover and try the bascis of gamedesign and game development. How is a game constructed? Which working prozesses are behind it? Bring your own […]

Generation Game. Let’s Talk About Games.

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  • Saturday, 05.11.2016 15:00-18:00 Uhr

Inside PLAY Lab (English)

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The PLAY Lab invites game designers from different countries and various backgrounds to develop a game in only a few days. We bring them up on stage and talk about their professional […]
  • Thursday, 03.11.2016 17:00 Uhr

Opening of the festival

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PLAY16 will be officially opened on Wednesday evening. Afterwards, there will be a vernissage in the exhibition with guided tours and the curators, which will allow for first glimpses at […]
  • Wednesday, 02.11.2016 19:00 Uhr

PLAY Lab

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The PLAY Lab invites game designer from different areas to develop a game in only a few days. While doing so, PLAY visitors can watch them and experience how a […]
  • Thursday, 03.11.2016 12:00-23:00 Uhr
  • Friday, 04.11.2016 12:00-23:00 Uhr
  • Saturday, 05.11.2016 10:00-19:00 Uhr
  • Sunday, 06.11.2016 12:00-18:00 Uhr

PLAY Show: Bodies in Games

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Pixel Look or Photorealism: What are the current technical trends that define how game figures are configured? How are bodies depicted in games and what roles do diversity, sexuality and […]
  • Friday, 04.11.2016 18:00-19:00 Uhr

PLAY Show: The Players’ Bodies

play show
How do we control game figures? Why do we almost always play games sitting down and what is the ultimate virtual reality (VR) experience? What about game accessibility? We will […]
  • Thursday, 03.11.2016 18:00-19:00 Uhr

PLAY Show: Theater and Games

extraleben
The PLAY Show “Theater und Games” will be in German.
  • Saturday, 05.11.2016 18:00-19:00 Uhr

PLAY Together

play_together
What’s the best way to end an eventful day at PLAY16? By playing together at the Festival HQ! On Thursday and Friday evening the Festival HQ in the Kunsthaus will […]
  • Thursday, 03.11.2016 21:30-23:00 Uhr
  • Friday, 04.11.2016 20:00-23:00 Uhr

Retrobörse for Classical Video Games

Retrobörse
As the word “Retrobörse” doesn’t exist in English we have to describe it. The Retrobörse” is a kind of a flea market for retro games. Discover your favorite childhood  ...
  • Saturday, 05.11.2016 12:00-17:00 Uhr

Spiele in der Diele – Games at Hamburg’s townhall

The Bürgerschaft Hamburg, the Nemetschek Stiftung, the ComputerSpielSchule Hamburg and the PLAY – Creative Gaming Festival invite people from Hamburg to visit Hamburg’s townhall.  ...
Location: Hamburg Rathaus
  • Saturday, 05.11.2016 15:00-19:00 Uhr

TWO / ZERO / ONE – A Connected Escape Game

TWO / ZERO / ONE - A connected escape game
by Gamestorm Berlin Welcome and thank you for your interest in our latest experimental facility! We always aim to reach our goals by all means necessary and push the boundaries […]
  • Thursday, 03.11.2016 11:00-19:00 Uhr
  • Friday, 04.11.2016 11:00-19:00 Uhr
  • Saturday, 05.11.2016 11:00-19:00 Uhr

Unseen Diplomacy

Unseen Diplomacy
by Triangular Pixels Unseen Diplomacy casts the player as an elite member of The British Espionage Tactical Initiative, defeating the plans of evil-doers around the world. With a real-life  ...
  • Thursday, 03.11.2016 11:00-19:00 Uhr
  • Friday, 04.11.2016 11:00-19:00 Uhr
  • Saturday, 05.11.2016 11:00-19:00 Uhr

Workshop Level 1: Be my Eyes – Blind Let’s Play

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Everybody knows Let’s Plays. Gamer play games, film themselves and comment the scenes live. These videos are uploaded to Youtube and other similar platforms and watched by thousands of  ...
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 1: Bongo Controllers

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The workshop “Bongo Controller” lets particpants modify almost everything into a controller. The computer is a handy device – but its controlling has become predictable. With  ...
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 1: Building

bauen
Here you can recreate gaming worlds and game objects and  stage them with cardboard, wood and colors in the best possible way. The tomahawk on a scale of 1:1 is […]
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 1: Crash Course Let’s Play

Let's Play
This workshop introduces the participants to Let’s Play – what are these videos that seem to be increasingly popular among young people and why are they so fascinating? The workshop  ...
  • Thursday, 03.11.2016 13:00-15:00 Uhr

Workshop Level 1: Design Your Own Character Dress

Character Dress
Become the designer of your own character dress. If you ever wanted to become the hero yourself you will have the chance to do so and create your own costume […]
Location: Bigpoint
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 1: Game Video

gamevideo
How about imitating the visual appearences of computer games in a short film? In this workshops you can shoot a short film with cameras and special effects, which use the […]
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 1: RPGs in one Day

RPG in one day
Create your own RPG (role-playing game) with the RPG Maker. Write a story, design your hero with evolving abilities, build levels and maps, design quests and enemies.
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr

Workshop Level 1: VR Do It Yourself

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Virtual Reality is everywhere, thanks to Oculus Rift, HTC Vive and Playstation VR. However, those devices are also quiete expensive. VR is easier with self-made boxes like these, in which […]
Location: Bigpoint
  • Thursday, 03.11.2016 09:00-16:00 Uhr
  • Friday, 04.11.2016 09:00-16:00 Uhr

Workshop Level 2: Chaos Cardbord Character Club (engl.)

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Character Design, regardless the medium, begins with analog methods. We take cardboard as our sketch-pad and ask: What is good character design? We cut, glue, play, build joints and design […]
  • Saturday, 05.11.2016 13:00-15:00 Uhr

Workshop Level 2: Drama for Games

Dramaturgie für Games
How does a story for a game occur? The participants learn how to approach developing a good story. First, we answer what one requires to write a story. Then we […]
  • Friday, 04.11.2016 13:00-15:00 Uhr

Workshop Level 2: Game Design

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In this workshop the participants get to know about different approaches and basic concepts in game design. Providing a tangible example, they face character design as well as the game […]
  • Thursday, 03.11.2016 16:00-18:00 Uhr

Workshop Level 2: How To Unity-Tools (engl.)

unity_ws
This workshop focuses on the tools of Unity. From frame debugging to performance tests, everything related to Unity will be explained, shown and tried out here. Lastly, this workshops shows […]
  • Saturday, 05.11.2016 10:00-12:00 Uhr

Workshop Level 2: Locomotion in VR (Movement in VR)

VR
Movement in virtual reality is one of the many problems regarding this new medium. Thus, many creative approaches are needed. This workshop investigates status quo of locomotion in VR and […]
  • Thursday, 03.11.2016 16:00-18:00 Uhr

Workshop Level 2: Protagonists of Virtual Wars – Commander! Soldier! Civilian?

virtuelle_kriege
Video games are often accused of trivializing war. The glorified battle against “forces of evil” is common for many shooters as is the reduction to strategic-tactical considerations  ...
  • Friday, 04.11.2016 16:00-18:00 Uhr

Workshop Level 2: Urban Games: From computer to the streets

Urban Games
The workshop “Urban Games: From computer to the streets” focuses on games and bodies – according to this year’s motto “Let’s get physical”. The  ...
  • Friday, 04.11.2016 13:00-15:00 Uhr

Workshop Level 3: Interactive Storytelling (engl.)

ws_storytellling
During this workshop the participants should gain experiences as authors and create their own interactive story. Therefor we will have a look at different examples from games – which  ...
  • Saturday, 05.11.2016 13:00-18:00 Uhr

Workshop Level 3: “How to pitch your game” (engl.)

Pitching
The workshops offers insights in the so called pitching, the short presentation of ideas for potential investors. After a short introduction, teams will prepare a pitching deck, which will be  ...
  • Saturday, 05.11.2016 16:00-18:00 Uhr