“Mir ist übel, muss das so sein?” – The History of Virtual Reality from Shutter glasses to Virtual Boy
Gunnar Lott and Christian Schmidt, known from their podcast Stay Forever, go on a vivid and entertaining expedition to explore the history of virtual reality. The show will be in German.
Location: Kunsthaus Hamburg // Festival HQ
- Thursday, 03.11.2016 20:00 Uhr
Conference Impulse (Day 1): Players and Characters – The Role of Bodies in Gaming (English)
How are game figures controlled? This clearly with a controller, mouse or keyboard; however, no figure moves without us, the players. In a very real sense we enter into the […]
Location: Museum für Kunst und Gewerbe Hamburg
- Thursday, 03.11.2016 11:00-12:30 Uhr
Conference Workshop I: Game Accessibility
Location: Museum für Kunst und Gewerbe Hamburg
- Thursday, 03.11.2016 13:00-14:30 Uhr
Conference Workshop II: Gaming Interfaces Beyond WASD (English)
Why do we always play sitting down? What game control possibilities exist beyond game pads and WASD? With “Urban Invention” Amelie Künzler and Sandro Engel have adopted an unusual approach […]
Location: Museum für Kunst und Gewerbe Hamburg
- Thursday, 03.11.2016 13:00-14:30 Uhr
Conference Workshop III: Prospects and Challenges of Virtual and Augmented Reality (English)
With the release of devices like the HTC Vive and the Oculus Rift, the previously quite exclusive worlds of virtual and augmented reality became available to the wide public. Game developers ...
Location: Museum für Kunst und Gewerbe Hamburg
- Thursday, 03.11.2016 15:30-17:00 Uhr
Conference Workshop IV: A Media Educational View on Games and Theater
Location: Museum für Kunst und Gewerbe Hamburg
- Thursday, 03.11.2016 15:30-17:00 Uhr
Das Narrenschiff – Verhandlung einer Utopie
Assuming theater is game, it is defined by rules and played by actors and spectators. Assuming theater is game, the rehearsal work means development of latitude and rules that evolve […]
Location: Gängeviertel
- Thursday, 03.11.2016 16:00-20:00 Uhr
- Friday, 04.11.2016 16:00-20:00 Uhr
- Saturday, 05.11.2016 14:00-18:00 Uhr
- Sunday, 06.11.2016 14:00-18:00 Uhr
Excursion on Thursday
The excursion on Thursday visits Daedalic, a game developer from Hamburg. With Deponia and many other games from different genres they are successful worldwide. Afterwards, we will visit the ...
Location: Kunsthaus Hamburg // Festival HQ
- Thursday, 03.11.2016 13:30-17:00 Uhr
Further Education: Computergame analysis for teacher – from selection to approach
“Computer games in class?”, “Sure! But how?” If you use games in class the big question is: How can that work? This workshop will provide answers and offer practical ...
Location: Zentralbibliothek
- Thursday, 03.11.2016 13:00-15:00 Uhr
PLAY Lab
The PLAY Lab invites game designer from different areas to develop a game in only a few days. While doing so, PLAY visitors can watch them and experience how a […]
Location: Kunsthaus Hamburg // Festival HQ
- Thursday, 03.11.2016 12:00-23:00 Uhr
- Friday, 04.11.2016 12:00-23:00 Uhr
- Saturday, 05.11.2016 10:00-19:00 Uhr
- Sunday, 06.11.2016 12:00-18:00 Uhr
PLAY Show: The Players’ Bodies
How do we control game figures? Why do we almost always play games sitting down and what is the ultimate virtual reality (VR) experience? What about game accessibility? We will […]
Location: Kunsthaus Hamburg // Festival HQ
- Thursday, 03.11.2016 18:00-19:00 Uhr
PLAY Together
What’s the best way to end an eventful day at PLAY16? By playing together at the Festival HQ! On Thursday and Friday evening the Festival HQ in the Kunsthaus will […]
Location: Kunsthaus Hamburg // Festival HQ
- Thursday, 03.11.2016 21:30-23:00 Uhr
- Friday, 04.11.2016 20:00-23:00 Uhr
Workshop Level 1: Be my Eyes – Blind Let’s Play
Everybody knows Let’s Plays. Gamer play games, film themselves and comment the scenes live. These videos are uploaded to Youtube and other similar platforms and watched by thousands of ...
Location: Bigpoint
- Thursday, 03.11.2016 09:00-16:00 Uhr
- Friday, 04.11.2016 09:00-16:00 Uhr
Workshop Level 1: Bongo Controllers
The workshop “Bongo Controller” lets particpants modify almost everything into a controller. The computer is a handy device – but its controlling has become predictable. With ...
Location: Bigpoint
- Thursday, 03.11.2016 09:00-16:00 Uhr
- Friday, 04.11.2016 09:00-16:00 Uhr
Workshop Level 1: Building
Here you can recreate gaming worlds and game objects and stage them with cardboard, wood and colors in the best possible way. The tomahawk on a scale of 1:1 is […]
Location: Bigpoint
- Thursday, 03.11.2016 09:00-16:00 Uhr
- Friday, 04.11.2016 09:00-16:00 Uhr
Workshop Level 1: Crash Course Let’s Play
This workshop introduces the participants to Let’s Play – what are these videos that seem to be increasingly popular among young people and why are they so fascinating? The workshop ...
Location: Zentralbibliothek
- Thursday, 03.11.2016 13:00-15:00 Uhr
Workshop Level 1: Game Video
How about imitating the visual appearences of computer games in a short film? In this workshops you can shoot a short film with cameras and special effects, which use the […]
Location: Bigpoint
- Thursday, 03.11.2016 09:00-16:00 Uhr
- Friday, 04.11.2016 09:00-16:00 Uhr
Workshop Level 1: RPGs in one Day
Create your own RPG (role-playing game) with the RPG Maker. Write a story, design your hero with evolving abilities, build levels and maps, design quests and enemies.
Location: Bigpoint
- Thursday, 03.11.2016 09:00-16:00 Uhr
Workshop Level 1: VR Do It Yourself
Virtual Reality is everywhere, thanks to Oculus Rift, HTC Vive and Playstation VR. However, those devices are also quiete expensive. VR is easier with self-made boxes like these, in which […]
Location: Bigpoint
- Thursday, 03.11.2016 09:00-16:00 Uhr
- Friday, 04.11.2016 09:00-16:00 Uhr
Workshop Level 2: Game Design
In this workshop the participants get to know about different approaches and basic concepts in game design. Providing a tangible example, they face character design as well as the game […]
Location: Zentralbibliothek
- Thursday, 03.11.2016 16:00-18:00 Uhr
Workshop Level 2: Locomotion in VR (Movement in VR)
Movement in virtual reality is one of the many problems regarding this new medium. Thus, many creative approaches are needed. This workshop investigates status quo of locomotion in VR and […]
Location: Zentralbibliothek
- Thursday, 03.11.2016 16:00-18:00 Uhr