Workshop Level 2: Chaos Cardbord Character Club (engl.)

Character Design, regardless the medium, begins with analog methods. We take cardboard as our sketch-pad and ask: What is good character design? We cut, glue, play, build joints and design […]
  • Saturday, 05.11.2016 13:00-15:00 Uhr

Workshop Level 2: Drama for Games

Dramaturgie für Games
How does a story for a game occur? The participants learn how to approach developing a good story. First, we answer what one requires to write a story. Then we […]
  • Friday, 04.11.2016 13:00-15:00 Uhr

Workshop Level 2: Game Design

In this workshop the participants get to know about different approaches and basic concepts in game design. Providing a tangible example, they face character design as well as the game […]
  • Thursday, 03.11.2016 16:00-18:00 Uhr

Workshop Level 2: How To Unity-Tools (engl.)

This workshop focuses on the tools of Unity. From frame debugging to performance tests, everything related to Unity will be explained, shown and tried out here. Lastly, this workshops shows […]
  • Saturday, 05.11.2016 10:00-12:00 Uhr

Workshop Level 2: Locomotion in VR (Movement in VR)

Movement in virtual reality is one of the many problems regarding this new medium. Thus, many creative approaches are needed. This workshop investigates status quo of locomotion in VR and […]
  • Thursday, 03.11.2016 16:00-18:00 Uhr

Workshop Level 2: Protagonists of Virtual Wars – Commander! Soldier! Civilian?

Video games are often accused of trivializing war. The glorified battle against “forces of evil” is common for many shooters as is the reduction to strategic-tactical considerations  ...
  • Friday, 04.11.2016 16:00-18:00 Uhr

Workshop Level 2: Urban Games: From computer to the streets

Urban Games
The workshop “Urban Games: From computer to the streets” focuses on games and bodies – according to this year’s motto “Let’s get physical”. The  ...
  • Friday, 04.11.2016 13:00-15:00 Uhr