Conference Workshop I: Game Accessibility

gamecontroller
  • Thursday, 03.11.2016 13:00-14:30 Uhr

Conference Workshop II: Gaming Interfaces Beyond WASD (English)

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Why do we always play sitting down? What game control possibilities exist beyond game pads and WASD? With “Urban Invention” Amelie Künzler and Sandro Engel have adopted an unusual approach […]
  • Thursday, 03.11.2016 13:00-14:30 Uhr

Conference Workshop III: Prospects and Challenges of Virtual and Augmented Reality (English)

VR Conference Workshop
With the release of devices like the HTC Vive and the Oculus Rift, the previously quite exclusive worlds of virtual and augmented reality became available to the wide public. Game developers  ...
  • Thursday, 03.11.2016 15:30-17:00 Uhr

Conference Workshop IV: A Media Educational View on Games and Theater

playgrounds
  • Thursday, 03.11.2016 15:30-17:00 Uhr

Conference Workshop V: The Role of Gender and Games in Media Education

gender und games
“Zocken mit Sinn” (Gaming with mind) is a series of workshops for children and teenager, founded by the “infocafe” in order to develop a place for gamer and pedagogs to  ...
  • Friday, 04.11.2016 13:00-14:30 Uhr

Conference Workshop VI: Representation of Ethnic Minorities in Games (English)

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The end of the 19th Century: Players embark on journeys of discovery and encounter native peoples and previously unknown tribes. With the September release of expedition simulation, Curious  ...
  • Friday, 04.11.2016 13:00-14:30 Uhr

Conference Workshop VII: Bodies in Games in the Course of Time (English)

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How has the depiction of the body changed over the course of the history of video games? In this workshop Andreas Rauscher looks into this question and positions body depiction […]
  • Friday, 04.11.2016 15:30-17:00 Uhr

Conference Workshop VIII: Diseases in Games

that-dragon-cancer-cc
  • Friday, 04.11.2016 15:30-17:00 Uhr