Conference Impulse (Day 2): Avatar or Human? Motion Capturing in The Witcher 3: Wild Hunt (English)
Avatar or human? Computer game figures have gone through a tremendous development process over the past decades. The trusted pixel look has been superseded by photorealism. With increasing ...
Location: Museum für Kunst und Gewerbe Hamburg
- Friday, 04.11.2016 11:00-12:30 Uhr
Conference Workshop V: The Role of Gender and Games in Media Education
“Zocken mit Sinn” (Gaming with mind) is a series of workshops for children and teenager, founded by the “infocafe” in order to develop a place for gamer and pedagogs to ...
Location: Museum für Kunst und Gewerbe Hamburg
- Friday, 04.11.2016 13:00-14:30 Uhr
Conference Workshop VI: Representation of Ethnic Minorities in Games (English)
The end of the 19th Century: Players embark on journeys of discovery and encounter native peoples and previously unknown tribes. With the September release of expedition simulation, Curious ...
Location: Museum für Kunst und Gewerbe Hamburg
- Friday, 04.11.2016 13:00-14:30 Uhr
Conference Workshop VII: Bodies in Games in the Course of Time (English)
How has the depiction of the body changed over the course of the history of video games? In this workshop Andreas Rauscher looks into this question and positions body depiction […]
Location: Museum für Kunst und Gewerbe Hamburg
- Friday, 04.11.2016 15:30-17:00 Uhr
Conference Workshop VIII: Diseases in Games
Location: Museum für Kunst und Gewerbe Hamburg
- Friday, 04.11.2016 15:30-17:00 Uhr
Daedalic’s Game Adaption of Ken Follett’s Novel “The Pillars of the Earth” – Exclusive Preview (English)
The Creative Leaders of the adaption of the novel “The Pillars of the Earth”, Matthias Kempke and Kevin Mentz, show exclusive impressions of the new game, which will be released […]
Location: Kunsthaus Hamburg // Festival HQ
- Friday, 04.11.2016 17:00 Uhr
Das Narrenschiff – Verhandlung einer Utopie
Assuming theater is game, it is defined by rules and played by actors and spectators. Assuming theater is game, the rehearsal work means development of latitude and rules that evolve […]
Location: Gängeviertel
- Thursday, 03.11.2016 16:00-20:00 Uhr
- Friday, 04.11.2016 16:00-20:00 Uhr
- Saturday, 05.11.2016 14:00-18:00 Uhr
- Sunday, 06.11.2016 14:00-18:00 Uhr
Excursion on Friday
How do indie developers work and what does a TV channel look like that streams in the internet? On Friday, the excursion visits Rocketbeans TV and the indie developers from Osmotic, […]
Location: Kunsthaus Hamburg // Festival HQ
- Friday, 04.11.2016 13:30-17:00 Uhr
Further Education: Creative Gaming – Game design and media literacy in school
How can digital media support learning processes in school? Which digital media are appropriate for a playful and media pedagogical use in class? How can one support a reflected and […]
Location: Zentralbibliothek
- Friday, 04.11.2016 16:00-18:00 Uhr
PLAY Lab
The PLAY Lab invites game designer from different areas to develop a game in only a few days. While doing so, PLAY visitors can watch them and experience how a […]
Location: Kunsthaus Hamburg // Festival HQ
- Thursday, 03.11.2016 12:00-23:00 Uhr
- Friday, 04.11.2016 12:00-23:00 Uhr
- Saturday, 05.11.2016 10:00-19:00 Uhr
- Sunday, 06.11.2016 12:00-18:00 Uhr
PLAY Show: Bodies in Games
Pixel Look or Photorealism: What are the current technical trends that define how game figures are configured? How are bodies depicted in games and what roles do diversity, sexuality and […]
Location: Kunsthaus Hamburg // Festival HQ
- Friday, 04.11.2016 18:00-19:00 Uhr
PLAY Together
What’s the best way to end an eventful day at PLAY16? By playing together at the Festival HQ! On Thursday and Friday evening the Festival HQ in the Kunsthaus will […]
Location: Kunsthaus Hamburg // Festival HQ
- Thursday, 03.11.2016 21:30-23:00 Uhr
- Friday, 04.11.2016 20:00-23:00 Uhr
Workshop Level 1: Be my Eyes – Blind Let’s Play
Everybody knows Let’s Plays. Gamer play games, film themselves and comment the scenes live. These videos are uploaded to Youtube and other similar platforms and watched by thousands of ...
Location: Bigpoint
- Thursday, 03.11.2016 09:00-16:00 Uhr
- Friday, 04.11.2016 09:00-16:00 Uhr
Workshop Level 1: Bongo Controllers
The workshop “Bongo Controller” lets particpants modify almost everything into a controller. The computer is a handy device – but its controlling has become predictable. With ...
Location: Bigpoint
- Thursday, 03.11.2016 09:00-16:00 Uhr
- Friday, 04.11.2016 09:00-16:00 Uhr
Workshop Level 1: Building
Here you can recreate gaming worlds and game objects and stage them with cardboard, wood and colors in the best possible way. The tomahawk on a scale of 1:1 is […]
Location: Bigpoint
- Thursday, 03.11.2016 09:00-16:00 Uhr
- Friday, 04.11.2016 09:00-16:00 Uhr
Workshop Level 1: Design Your Own Character Dress
Become the designer of your own character dress. If you ever wanted to become the hero yourself you will have the chance to do so and create your own costume […]
Location: Bigpoint
- Friday, 04.11.2016 09:00-16:00 Uhr
Workshop Level 1: Game Video
How about imitating the visual appearences of computer games in a short film? In this workshops you can shoot a short film with cameras and special effects, which use the […]
Location: Bigpoint
- Thursday, 03.11.2016 09:00-16:00 Uhr
- Friday, 04.11.2016 09:00-16:00 Uhr
Workshop Level 1: VR Do It Yourself
Virtual Reality is everywhere, thanks to Oculus Rift, HTC Vive and Playstation VR. However, those devices are also quiete expensive. VR is easier with self-made boxes like these, in which […]
Location: Bigpoint
- Thursday, 03.11.2016 09:00-16:00 Uhr
- Friday, 04.11.2016 09:00-16:00 Uhr
Workshop Level 2: Drama for Games
How does a story for a game occur? The participants learn how to approach developing a good story. First, we answer what one requires to write a story. Then we […]
Location: Zentralbibliothek
- Friday, 04.11.2016 13:00-15:00 Uhr
Workshop Level 2: Protagonists of Virtual Wars – Commander! Soldier! Civilian?
Video games are often accused of trivializing war. The glorified battle against “forces of evil” is common for many shooters as is the reduction to strategic-tactical considerations ...
Location: Zentralbibliothek
- Friday, 04.11.2016 16:00-18:00 Uhr
Workshop Level 2: Urban Games: From computer to the streets
The workshop “Urban Games: From computer to the streets” focuses on games and bodies – according to this year’s motto “Let’s get physical”. The ...
Location: Zentralbibliothek
- Friday, 04.11.2016 13:00-15:00 Uhr