Game and Body. The exhibitions of PLAY16 – Creative Gaming festival deal with representation of bodies and nodies as controllers.

Instead of ideal heroes, there are many diverse figures with everyday looks, strenghhs and weaknesses as well as minor or major disabilities. Especially their experiences, sexuality and contact with the environment offer interesting contrasts to usual scenarios. Their perspectives are common and something one can identify with.

The success of virtual reality increases the change of perspective. The player becomes the virtual body, can view something through someone else’s eyes or completely replaces the characters in a game. Apart from VR, there are many colorful games that offer new approaches on controlling and invite players to perform. Is therefore the game controlling the body or the person directly controlling the game?

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