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	<title>PLAY16 - Creative Gaming Festival &#187; Thursday</title>
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	<link>https://hamburg.playfestival.de/play16</link>
	<description>Creative Gaming Festival</description>
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		<title>Das Narrenschiff &#8211; Verhandlung einer Utopie</title>
		<link>https://hamburg.playfestival.de/play16/2016/09/16/das-narrenschiff/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/09/16/das-narrenschiff/#comments</comments>
		<pubDate>Fri, 16 Sep 2016 07:00:47 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Sunday]]></category>
		<category><![CDATA[Thursday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1503</guid>
		<description><![CDATA[Assuming theater is game, it is defined by rules and played by actors and spectators. Assuming theater is game, the rehearsal work means development of latitude and rules that evolve [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Anku¦êndigung.narrenschiff.jpg"><img class="alignleft size-medium wp-image-1504" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Anku¦êndigung.narrenschiff-300x200.jpg" alt="Das Narrenschiff" width="300" height="200" /></a>Assuming theater is game, it is defined by rules and played by actors and spectators. Assuming theater is game, the rehearsal work means development of latitude and rules that evolve a conflict &#8211; staging of an experimental setup. Assuming theater is game, the premier would be the first trial, every following performance a repetition of the same game whose course and ending are open at the beginning of the game.</p>
<p>Assuming theater is game, &#8220;visiting the theater&#8221; means to have acted within the obliviousness of the game and to leave with the experiences of one&#8217;s own actions. Assuming theater is a protected space of action that enables the proving of utopias.</p>
<p>Is the reconciliation with myself an antisocial condition?</p>
<hr />
<p><em>During the performance you can always enter or leave the playing field.</em></p>
<p class="Text" style="text-align: justify">Direction: Kathia von Roth<br />
Play: Judith Goldberg, Isabella Golinski, Agnes Jaworek, Rabea Lübbe, Laura Schuller, Alina Weber<br />
Space: Torben Spieker<br />
Costume: Julia Simmen<br />
Oeil extérieur: Miko Hucko<br />
Lighting: Daniel Kalinke<br />
Assistance: Jil Lahr<br />
Techical Realization: tele:kollektiv<br />
Production Support: Benjamin Sohrt<br />
Video und Bild: Dennis Poser</p>
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		</item>
		<item>
		<title>PLAY Lab</title>
		<link>https://hamburg.playfestival.de/play16/2016/07/19/play-lab/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/07/19/play-lab/#comments</comments>
		<pubDate>Tue, 19 Jul 2016 09:53:35 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Lab]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Sunday]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Wednesday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=729</guid>
		<description><![CDATA[The PLAY Lab invites game designer from different areas to develop a game in only a few days. While doing so, PLAY visitors can watch them and experience how a [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/07/21477796801_cf0abfb6cd_z.jpg"><img class="alignnone size-medium wp-image-1144" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/07/21477796801_cf0abfb6cd_z-300x200.jpg" alt="21477796801_cf0abfb6cd_z" width="300" height="200" /></a>The PLAY Lab invites game designer from different areas to develop a game in only a few days. While doing so, PLAY visitors can watch them and experience how a game is brought to life &#8211; beginning with an idea and leading up to the finished game.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>PLAY Show: The Players&#8217; Bodies</title>
		<link>https://hamburg.playfestival.de/play16/2016/08/04/play-show-players-body/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/08/04/play-show-players-body/#comments</comments>
		<pubDate>Thu, 04 Aug 2016 18:38:24 +0000</pubDate>
		<dc:creator><![CDATA[Karin]]></dc:creator>
				<category><![CDATA[Day 1 (Thursday, November 3rd 2016)]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Conference]]></category>
		<category><![CDATA[PLAY Show]]></category>
		<category><![CDATA[Thursday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1013</guid>
		<description><![CDATA[How do we control game figures? Why do we almost always play games sitting down and what is the ultimate virtual reality (VR) experience? What about game accessibility? We will [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1324" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/play-show-300x200.jpg" alt="play show" width="300" height="200" />How do we control game figures? Why do we almost always play games sitting down and what is the ultimate virtual reality (VR) experience? What about game accessibility? We will take a look at what is happening in front of the display. Game designer Alistair Aitcheson, JAM! member Beyza Öztaşkın of Aktion Mensch, virtual reality expert Katie Goode and podcaster Gunnar Lott will discuss the role of the actual game players.</p>
<p>PLAY Show will be moderated by Uke Bosse assisted by Gunnar Krupp. Musical accompaniment is provided by the Krachkisten Orchestra.</p>
<p><em>Both English and German will be used during PLAY Show.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>PLAY Together</title>
		<link>https://hamburg.playfestival.de/play16/2016/10/12/play-together/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/10/12/play-together/#comments</comments>
		<pubDate>Wed, 12 Oct 2016 15:03:24 +0000</pubDate>
		<dc:creator><![CDATA[Karin]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Thursday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2483</guid>
		<description><![CDATA[What&#8217;s the best way to end an eventful day at PLAY16? By playing together at the Festival HQ! On Thursday and Friday evening the Festival HQ in the Kunsthaus will [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/play_together.jpg" alt="play_together" width="640" height="426" class="alignnone size-full wp-image-2486" />What&#8217;s the best way to end an eventful day at PLAY16? By playing together at the Festival HQ!</p>
<p>On Thursday and Friday evening the Festival HQ in the Kunsthaus will be open for an extended time. Beside the PLAY Exhibition you will be offered additional game stations that will challenge your gaming skills. The more relaxed ones may also grab a cold drink and exchange their thoughts with the guests and the team of PLAY16.</p>
<p>On Friday evening the DJ trio MULTIBALL LIT is going to play nice tunes for you.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>TWO / ZERO / ONE &#8211; A Connected Escape Game</title>
		<link>https://hamburg.playfestival.de/play16/2016/09/28/two-zero-one-a-connected-escape-game/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/09/28/two-zero-one-a-connected-escape-game/#comments</comments>
		<pubDate>Wed, 28 Sep 2016 12:03:40 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Timetable]]></category>
		<category><![CDATA[Zentralbibliothek]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1872</guid>
		<description><![CDATA[by Gamestorm Berlin Welcome and thank you for your interest in our latest experimental facility! We always aim to reach our goals by all means necessary and push the boundaries [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/two-zero-one-_-Game.jpg"><img class="alignleft size-medium wp-image-1823" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/two-zero-one-_-Game-300x169.jpg" alt="TWO / ZERO / ONE - A connected escape game" width="300" height="169" /></a>by <a title="Gamestorm Berlin" href="http://hamburg.playfestival.de/play16/2016/09/29/gamestorm-berlin/">Gamestorm Berlin</a></p>
<p>Welcome and thank you for your interest in our latest experimental facility! We always aim to reach our goals by all means necessary and push the boundaries of knowledge. Testing will include other participants, your time and the will to submit yourself to science. If you choose to participate, please fill out the form to secure the next open position or simply find our testing facilities to stand in line.</p>
<p>Connected &#8211; The temporary Escape Room is being played at PLAY16 and Next Level Festival at the same time!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Unseen Diplomacy</title>
		<link>https://hamburg.playfestival.de/play16/2016/09/28/unseen-diplomacy/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/09/28/unseen-diplomacy/#comments</comments>
		<pubDate>Wed, 28 Sep 2016 11:55:53 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Timetable]]></category>
		<category><![CDATA[Zentralbibliothek]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1870</guid>
		<description><![CDATA[by Triangular Pixels Unseen Diplomacy casts the player as an elite member of The British Espionage Tactical Initiative, defeating the plans of evil-doers around the world. With a real-life obstacle course [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Unseen-Diplomacy-_-Game.jpg"><img class="alignleft size-medium wp-image-1824" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Unseen-Diplomacy-_-Game-300x169.jpg" alt="Unseen Diplomacy" width="300" height="169" /></a>by Triangular Pixels</p>
<p>Unseen Diplomacy casts the player as an elite member of The British Espionage Tactical Initiative, defeating the plans of evil-doers around the world. With a real-life obstacle course created by the Vive’s incredible virtual reality environment, the player will run and roll, sneak and solve his way through volcano lairs and moon bases.</p>
<p>Triangular Pixels is an independent games developers, experienced in the big leagues. They have a passion for fun, light hearted, and manic local multiplayer gaming. In the summer of 2014 Triangular Pixels formed into an official company. Before then, it has been the personal side projects of John Campbell, now joined by Katie Goode.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Workshop Level 1: Be my Eyes &#8211; Blind Let&#8217;s Play</title>
		<link>https://hamburg.playfestival.de/play16/2016/08/01/lets-play/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/08/01/lets-play/#comments</comments>
		<pubDate>Mon, 01 Aug 2016 21:55:18 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 1]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=870</guid>
		<description><![CDATA[Everybody knows Let&#8217;s Plays. Gamer play games, film themselves and comment the scenes live. These videos are uploaded to Youtube and other similar platforms and watched by thousands of fans. [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignleft size-medium wp-image-2051" src="http://hamburg.playfestival.de/play15/wp-content/uploads/sites/4/2015/06/15277392602_ee6666e94d_z.jpg" alt="15277392602_ee6666e94d_z" width="450" height="300" />Everybody knows Let&#8217;s Plays. Gamer play games, film themselves and comment the scenes live. These videos are uploaded to Youtube and other similar platforms and watched by thousands of fans. But that&#8217;s not enough for us! We take Let&#8217;s Plays to a new level &#8211; according to this year&#8217;s motto &#8220;Let&#8217;s Get Physical&#8221;. Be surprised!</p>
<p>Workshop conductors on Thursday: Anne Sauer and Tobias Miller<br />
Workshop conductors an Friday: Christian Knop and Sarah Pützer</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Workshop Level 1: Bongo Controllers</title>
		<link>https://hamburg.playfestival.de/play16/2016/08/01/makey-makey/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/08/01/makey-makey/#comments</comments>
		<pubDate>Mon, 01 Aug 2016 21:56:16 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 1]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=872</guid>
		<description><![CDATA[The workshop &#8220;Bongo Controller&#8221; lets particpants modify almost everything into a controller. The computer is a handy device &#8211; but its controlling has become predictable. With space you make a [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/21281138020_648ba0bb96_z.jpg"><img class="alignnone size-medium wp-image-1142" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/21281138020_648ba0bb96_z-300x200.jpg" alt="21281138020_648ba0bb96_z" width="300" height="200" /></a><br />
The workshop &#8220;Bongo Controller&#8221; lets particpants modify almost everything into a controller.</p>
<p>The computer is a handy device &#8211; but its controlling has become predictable. With space you make a blank space, by clicking right you choose objects, with C you make a C and so on. We know all that. So imagine you could control the computer with bananas, by making a high five, petting your cat, jumping into a bucket of water. The possibilities are nearly endless.</p>
<p>The aim of this workshop is to create own controllers with absurd, funny and unique ideas and diverse materials. With these controllers, the participants can play different games.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Workshop Level 1: Game Video</title>
		<link>https://hamburg.playfestival.de/play16/2016/08/01/game-video/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/08/01/game-video/#comments</comments>
		<pubDate>Mon, 01 Aug 2016 21:52:00 +0000</pubDate>
		<dc:creator><![CDATA[Karin]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 1]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=788</guid>
		<description><![CDATA[How about imitating the visual appearences of computer games in a short film? In this workshops you can shoot a short film with cameras and special effects, which use the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone wp-image-1836 size-full" src="http://hamburg.playfestival.de/play15/wp-content/uploads/sites/4/2015/06/gamevideo.jpg" alt="gamevideo" width="240" height="160" />How about imitating the visual appearences of computer games in a short film? In this workshops you can shoot a short film with cameras and special effects, which use the codes of digital games. Racing games, Streetfighter or The Sims serve as models and are transferred into the real world.</p>
]]></content:encoded>
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		<item>
		<title>Workshop Level 2: Game Design</title>
		<link>https://hamburg.playfestival.de/play16/2016/08/02/game-design/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/08/02/game-design/#comments</comments>
		<pubDate>Mon, 01 Aug 2016 22:00:49 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 2]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=878</guid>
		<description><![CDATA[In this workshop the participants get to know about different approaches and basic concepts in game design. Providing a tangible example, they face character design as well as the game [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-814" src="http://hamburg.playfestival.de/play15/wp-content/uploads/sites/4/2015/07/gamedesign2.jpg" alt="OLYMPUS DIGITAL CAMERA" width="230" height="173" />In this workshop the participants get to know about different approaches and basic concepts in game design. Providing a tangible example, they face character design as well as the game term and questions about balancing. In this context they begin to design their own game, which they can finish at home.</p>
]]></content:encoded>
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