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	<title>PLAY16 - Creative Gaming Festival &#187; Saturday</title>
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	<link>https://hamburg.playfestival.de/play16</link>
	<description>Creative Gaming Festival</description>
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		<title>Creative Gaming Award Show</title>
		<link>https://hamburg.playfestival.de/play16/2016/08/02/creative-gaming-award-show/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/08/02/creative-gaming-award-show/#comments</comments>
		<pubDate>Mon, 01 Aug 2016 22:32:45 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Saturday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=892</guid>
		<description><![CDATA[The great ending of this year&#8217;s Creative Gaming Awards will be the celebration and awarding ceremony on Saturday. The jury has had time to play all nominated games and will [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/21263144678_3b73731984_z.jpg"><img class="alignnone size-medium wp-image-1132" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/21263144678_3b73731984_z-300x200.jpg" alt="21263144678_3b73731984_z" width="300" height="200" /></a>The great ending of this year&#8217;s Creative Gaming Awards will be the celebration and awarding ceremony on Saturday. The jury has had time to play all nominated games and will announce the winners.</p>
<p><em>Note: The Award Show may only be accessed with a prior invitation from the Hamburg Parliament.</em></p>
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		<item>
		<title>Das Narrenschiff &#8211; Verhandlung einer Utopie</title>
		<link>https://hamburg.playfestival.de/play16/2016/09/16/das-narrenschiff/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/09/16/das-narrenschiff/#comments</comments>
		<pubDate>Fri, 16 Sep 2016 07:00:47 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Sunday]]></category>
		<category><![CDATA[Thursday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1503</guid>
		<description><![CDATA[Assuming theater is game, it is defined by rules and played by actors and spectators. Assuming theater is game, the rehearsal work means development of latitude and rules that evolve [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Anku¦êndigung.narrenschiff.jpg"><img class="alignleft size-medium wp-image-1504" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Anku¦êndigung.narrenschiff-300x200.jpg" alt="Das Narrenschiff" width="300" height="200" /></a>Assuming theater is game, it is defined by rules and played by actors and spectators. Assuming theater is game, the rehearsal work means development of latitude and rules that evolve a conflict &#8211; staging of an experimental setup. Assuming theater is game, the premier would be the first trial, every following performance a repetition of the same game whose course and ending are open at the beginning of the game.</p>
<p>Assuming theater is game, &#8220;visiting the theater&#8221; means to have acted within the obliviousness of the game and to leave with the experiences of one&#8217;s own actions. Assuming theater is a protected space of action that enables the proving of utopias.</p>
<p>Is the reconciliation with myself an antisocial condition?</p>
<hr />
<p><em>During the performance you can always enter or leave the playing field.</em></p>
<p class="Text" style="text-align: justify">Direction: Kathia von Roth<br />
Play: Judith Goldberg, Isabella Golinski, Agnes Jaworek, Rabea Lübbe, Laura Schuller, Alina Weber<br />
Space: Torben Spieker<br />
Costume: Julia Simmen<br />
Oeil extérieur: Miko Hucko<br />
Lighting: Daniel Kalinke<br />
Assistance: Jil Lahr<br />
Techical Realization: tele:kollektiv<br />
Production Support: Benjamin Sohrt<br />
Video und Bild: Dennis Poser</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Gamedesign</title>
		<link>https://hamburg.playfestival.de/play16/2016/10/29/gamedesign/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/10/29/gamedesign/#comments</comments>
		<pubDate>Sat, 29 Oct 2016 10:10:39 +0000</pubDate>
		<dc:creator><![CDATA[]]></dc:creator>
				<category><![CDATA[Family Day]]></category>
		<category><![CDATA[Saturday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2939</guid>
		<description><![CDATA[At the Gamedesign Station you can discover and try the bascis of gamedesign and game development. How is a game constructed? Which working prozesses are behind it? Bring your own [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/20844919256_85fcf47e4d_z.jpg"><img class="alignnone size-medium wp-image-2941" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/20844919256_85fcf47e4d_z-300x225.jpg" alt="20844919256_85fcf47e4d_z" width="300" height="225" /></a>At the Gamedesign Station you can discover and try the bascis of gamedesign and game development. How is a game constructed? Which working prozesses are behind it? Bring your own characters to life, place music in your game, program dialogues and create your own world.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>PLAY Lab</title>
		<link>https://hamburg.playfestival.de/play16/2016/07/19/play-lab/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/07/19/play-lab/#comments</comments>
		<pubDate>Tue, 19 Jul 2016 09:53:35 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Lab]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Sunday]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Wednesday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=729</guid>
		<description><![CDATA[The PLAY Lab invites game designer from different areas to develop a game in only a few days. While doing so, PLAY visitors can watch them and experience how a [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/07/21477796801_cf0abfb6cd_z.jpg"><img class="alignnone size-medium wp-image-1144" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/07/21477796801_cf0abfb6cd_z-300x200.jpg" alt="21477796801_cf0abfb6cd_z" width="300" height="200" /></a>The PLAY Lab invites game designer from different areas to develop a game in only a few days. While doing so, PLAY visitors can watch them and experience how a game is brought to life &#8211; beginning with an idea and leading up to the finished game.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>TWO / ZERO / ONE &#8211; A Connected Escape Game</title>
		<link>https://hamburg.playfestival.de/play16/2016/09/28/two-zero-one-a-connected-escape-game/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/09/28/two-zero-one-a-connected-escape-game/#comments</comments>
		<pubDate>Wed, 28 Sep 2016 12:03:40 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Timetable]]></category>
		<category><![CDATA[Zentralbibliothek]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1872</guid>
		<description><![CDATA[by Gamestorm Berlin Welcome and thank you for your interest in our latest experimental facility! We always aim to reach our goals by all means necessary and push the boundaries [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/two-zero-one-_-Game.jpg"><img class="alignleft size-medium wp-image-1823" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/two-zero-one-_-Game-300x169.jpg" alt="TWO / ZERO / ONE - A connected escape game" width="300" height="169" /></a>by <a title="Gamestorm Berlin" href="http://hamburg.playfestival.de/play16/2016/09/29/gamestorm-berlin/">Gamestorm Berlin</a></p>
<p>Welcome and thank you for your interest in our latest experimental facility! We always aim to reach our goals by all means necessary and push the boundaries of knowledge. Testing will include other participants, your time and the will to submit yourself to science. If you choose to participate, please fill out the form to secure the next open position or simply find our testing facilities to stand in line.</p>
<p>Connected &#8211; The temporary Escape Room is being played at PLAY16 and Next Level Festival at the same time!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Unseen Diplomacy</title>
		<link>https://hamburg.playfestival.de/play16/2016/09/28/unseen-diplomacy/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/09/28/unseen-diplomacy/#comments</comments>
		<pubDate>Wed, 28 Sep 2016 11:55:53 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Timetable]]></category>
		<category><![CDATA[Zentralbibliothek]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1870</guid>
		<description><![CDATA[by Triangular Pixels Unseen Diplomacy casts the player as an elite member of The British Espionage Tactical Initiative, defeating the plans of evil-doers around the world. With a real-life obstacle course [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Unseen-Diplomacy-_-Game.jpg"><img class="alignleft size-medium wp-image-1824" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Unseen-Diplomacy-_-Game-300x169.jpg" alt="Unseen Diplomacy" width="300" height="169" /></a>by Triangular Pixels</p>
<p>Unseen Diplomacy casts the player as an elite member of The British Espionage Tactical Initiative, defeating the plans of evil-doers around the world. With a real-life obstacle course created by the Vive’s incredible virtual reality environment, the player will run and roll, sneak and solve his way through volcano lairs and moon bases.</p>
<p>Triangular Pixels is an independent games developers, experienced in the big leagues. They have a passion for fun, light hearted, and manic local multiplayer gaming. In the summer of 2014 Triangular Pixels formed into an official company. Before then, it has been the personal side projects of John Campbell, now joined by Katie Goode.</p>
]]></content:encoded>
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		<item>
		<title>Workshop Level 2: Chaos Cardbord Character Club (engl.)</title>
		<link>https://hamburg.playfestival.de/play16/2016/08/03/character-design-2/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/08/03/character-design-2/#comments</comments>
		<pubDate>Wed, 03 Aug 2016 20:26:10 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 2]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=912</guid>
		<description><![CDATA[Character Design, regardless the medium, begins with analog methods. We take cardboard as our sketch-pad and ask: What is good character design? We cut, glue, play, build joints and design [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/Cj-EEEIWUAAVdmK.jpg"><img class="alignnone size-medium wp-image-2196" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/Cj-EEEIWUAAVdmK-300x226.jpg" alt="cj-eeeiwuaavdmk" width="300" height="226" /></a>Character Design, regardless the medium, begins with analog methods. We take cardboard as our sketch-pad and ask: What is good character design? We cut, glue, play, build joints and design analog and interactive worlds in 2D and 3D &#8230;everything done with cardboard.</p>
<p><em>If required this workshop will be held in English.</em></p>
]]></content:encoded>
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		<item>
		<title>Workshop Level 2: How To Unity-Tools (engl.)</title>
		<link>https://hamburg.playfestival.de/play16/2016/08/01/workshop-ix/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/08/01/workshop-ix/#comments</comments>
		<pubDate>Mon, 01 Aug 2016 21:57:58 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 2]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=874</guid>
		<description><![CDATA[This workshop focuses on the tools of Unity. From frame debugging to performance tests, everything related to Unity will be explained, shown and tried out here. Lastly, this workshops shows [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/unity_ws.jpg"><img class="alignnone size-medium wp-image-2220" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/unity_ws-300x200.jpg" alt="unity_ws" width="300" height="200" /></a>This workshop focuses on the tools of Unity. From frame debugging to performance tests, everything related to Unity will be explained, shown and tried out here. Lastly, this workshops shows how easy it is to include peripheral devices in Unity.</p>
<p><em>If necessary, this workshop is in English.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Workshop Level 3: Interactive Storytelling (engl.)</title>
		<link>https://hamburg.playfestival.de/play16/2016/08/03/workshop-3/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/08/03/workshop-3/#comments</comments>
		<pubDate>Wed, 03 Aug 2016 20:23:32 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 3]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=909</guid>
		<description><![CDATA[During this workshop the participants should gain experiences as authors and create their own interactive story. Therefor we will have a look at different examples from games &#8211; which decisions [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/ws_storytellling.jpg"><img class="alignnone size-medium wp-image-1199" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/ws_storytellling-300x200.jpg" alt="ws_storytellling" width="300" height="200" /></a>During this workshop the participants should gain experiences as authors and create their own interactive story. Therefor we will have a look at different examples from games &#8211; which decisions are made? What effects have those on the player / the reader? In addition every participant gets an insight in game design and game writing.</p>
<p>Like in the real game production, the participants should prepare a Pitch in small groups. Therefor topics are assigned by chance. The overall question is: What kind of story do you want to tell? What is exiting about it? What is the purpose? Every group shall transfer the basic idea in a short interactive story. The narrations are supplemented then by pictures. All stories will be published on the internet, provided that the participants agree with that.</p>
<p>The participants should learn that in the end storytelling and game design is much about courage to make decisions: What am I gonna to tell? And how? Small milestones and our support will help the participants to make progress from hour to hour. Finally, all stories will be played through together.</p>
<p>It is important that all participants are interested in storytelling and / or in narrations in games and want to create their own story. In the long run all should have the feeling to be able to write a story anytime and everywhere they want to.</p>
<p><em>If required this workshop will be held in English.</em></p>
]]></content:encoded>
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		<item>
		<title>Digital Handcraft or Digital Art? Or: The Demoscene and its Sonnet.</title>
		<link>https://hamburg.playfestival.de/play16/2016/09/08/digital-handicraft-or-digital-art-or-the-demoscene-and-its-sonnet/</link>
		<comments>https://hamburg.playfestival.de/play16/2016/09/08/digital-handicraft-or-digital-art-or-the-demoscene-and-its-sonnet/#comments</comments>
		<pubDate>Thu, 08 Sep 2016 19:33:44 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Impulse]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Saturday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1417</guid>
		<description><![CDATA[Since the 1980s, the demoscene is a vivid group of code-enthusiastic programmers, musicians and graphic designers that create digital art together: so called demos.  Regarding their develpment, these demos, that [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Demoparty-Evoke-Köln.jpg"><img class="alignleft size-medium wp-image-1413" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Demoparty-Evoke-Köln-300x197.jpg" alt="Demoscene" width="300" height="197" /></a>Since the 1980s, the demoscene is a vivid group of code-enthusiastic programmers, musicians and graphic designers that create digital art together: so called demos. <br class="" /> <br class="" />Regarding their develpment, these demos, that run in real-time on cmputer, can be compared to computer games, but due to the lack of interaction they are rather representative. Comparable to the graffiti-scene, members of demo groups show their art and handicraft at numerous events worldwide that take place underground. There are competitions concerning different digital crafts where members compete in an open and very restricting way. <br class="" /> <br class="" /> Tobias Kopka and Ekkehard Brüggemann introduce this demoscene, demonstrate its historical roots, show examples and betray secrets. It is going to be loud!</p>
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