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	<title>PLAY16 - Creative Gaming Festival &#187; Timetable</title>
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	<link>http://hamburg.playfestival.de/play16</link>
	<description>Creative Gaming Festival</description>
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		<title>Bongo Controllers</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/20/bongo-controllers/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/20/bongo-controllers/#comments</comments>
		<pubDate>Thu, 20 Oct 2016 17:01:21 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Family Day]]></category>
		<category><![CDATA[Sunday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2709</guid>
		<description><![CDATA[The workshop &#8220;Bongo Controller&#8221; lets particpants modify almost everything into a controller. The computer is a handy device &#8211; but its controlling has become predictable. With space you make a [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/21281138020_648ba0bb96_z.jpg"><img class="alignnone size-medium wp-image-1142" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/21281138020_648ba0bb96_z-300x200.jpg" alt="21281138020_648ba0bb96_z" width="300" height="200" /></a>The workshop &#8220;Bongo Controller&#8221; lets particpants modify almost everything into a controller.</p>
<p>The computer is a handy device &#8211; but its controlling has become predictable. With space you make a blank space, by clicking right you choose objects, with C you make a C and so on. We know all that. So imagine you could control the computer with bananas, by making a high five, petting your cat, jumping into a bucket of water. The possibilities are nearly endless.</p>
<p>The aim of this workshop is to create own controllers with absurd, funny and unique ideas and diverse materials. With these controllers, the participants can play different games.</p>
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		<title>ComputerSpielSchule Hamburg</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/20/deutsch-computerspielschule-hamburg/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/20/deutsch-computerspielschule-hamburg/#comments</comments>
		<pubDate>Thu, 20 Oct 2016 16:36:25 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Family Day]]></category>
		<category><![CDATA[Sunday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2699</guid>
		<description><![CDATA[The ComputerSpielSchule Hamburg (Hamburg ComputerGameSchool) was established in 2015 and is a regular and open media educational offer on locations in the libraries of Hamburg that change every half year. [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/logo_csh_gross1.jpg"><img src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/logo_csh_gross1.jpg" alt="CSH" width="400" height="300" class="alignleft size-full wp-image-2712" /></a>The ComputerSpielSchule Hamburg (Hamburg ComputerGameSchool) was established in 2015 and is a regular and open media educational offer on locations in the libraries of Hamburg that change every half year. Here gaming-worlds can be experienced intergenerational and joint. The ComputerSpielSchule Hamburg addresses adolescents from 5th grade up and adults. Apart from the regular offers holiday workshops and single day workshops concerning topics all around games are being organised.</p>
<p>At the Family Day the ComputerSpielSchule (short CSH) will offer various stations. Visitors can gain insights in the project and experience hands on how school days at the CSH can be. Children, adolescents and families can use a stamp card, which acts as a guide through the CSH, which will be located at the Kunsthaus. For everyone who manages to complete the stamp card, there will be a small prize.</p>
<p><strong>Station 1: &#8220;The Gamesbar&#8221;</strong><br />
This station allows visitors to not only play the games shown in the PLAY16 exhibition, but also CSH games on Wii U and Playstation 4. Besides games that challenge players to move, there will be classics like Mario Kart.</p>
<p><strong>Station 2: &#8220;Let&#8217;s Play!&#8221;</strong><br />
This station from the CSH shows participants how to produce a Let&#8217;s Play video. Of course, there will be members of the CSH to explain how it is done and there will be lots of gaming.</p>
<p><strong>Station 3: &#8220;1 Game 3 Questions&#8221;</strong><br />
This very first station of the CSH allows first reflections on the game and will be in cooperation with the PLAY16 exhibition. After playing a game, participants will answer three questions about it &#8211; it&#8217;s that simple.</p>
<p><strong>Station 4: &#8220;Game description&#8221;</strong><br />
The advanced version of &#8220;1 Game 3 Questions&#8221; asks participants to answer various questions of the game while playing it, in order to write a detailed description of it in the end.</p>
<p><strong>Joker 1: Live Let&#8217;s PLAY16</strong><br />
Once an hour there will be a Live Let&#8217;s Play that omits the recording and features the player, who plays and comments live in front of an audience.</p>
<p><strong>Joker 2: GameGame</strong><br />
The GameGame is a simple yet effective way to learn more about game design. A small group can gather and create a concept for a game. The elements and challenges can be diverse and in the end the potential publishers have to persuaded.</p>
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		<item>
		<title>Creative Gaming Award Show</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/02/creative-gaming-award-show/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/02/creative-gaming-award-show/#comments</comments>
		<pubDate>Mon, 01 Aug 2016 22:32:45 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Saturday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=892</guid>
		<description><![CDATA[The great ending of this year&#8217;s Creative Gaming Awards will be the celebration and awarding ceremony on Saturday. The jury has had time to play all nominated games and will [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/21263144678_3b73731984_z.jpg"><img class="alignnone size-medium wp-image-1132" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/21263144678_3b73731984_z-300x200.jpg" alt="21263144678_3b73731984_z" width="300" height="200" /></a>The great ending of this year&#8217;s Creative Gaming Awards will be the celebration and awarding ceremony on Saturday. The jury has had time to play all nominated games and will announce the winners.</p>
<p><em>Note: The Award Show may only be accessed with a prior invitation from the Hamburg Parliament.</em></p>
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		<item>
		<title>Das Narrenschiff &#8211; Verhandlung einer Utopie</title>
		<link>http://hamburg.playfestival.de/play16/2016/09/16/das-narrenschiff/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/09/16/das-narrenschiff/#comments</comments>
		<pubDate>Fri, 16 Sep 2016 07:00:47 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Sunday]]></category>
		<category><![CDATA[Thursday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1503</guid>
		<description><![CDATA[Assuming theater is game, it is defined by rules and played by actors and spectators. Assuming theater is game, the rehearsal work means development of latitude and rules that evolve [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Anku¦êndigung.narrenschiff.jpg"><img class="alignleft size-medium wp-image-1504" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Anku¦êndigung.narrenschiff-300x200.jpg" alt="Das Narrenschiff" width="300" height="200" /></a>Assuming theater is game, it is defined by rules and played by actors and spectators. Assuming theater is game, the rehearsal work means development of latitude and rules that evolve a conflict &#8211; staging of an experimental setup. Assuming theater is game, the premier would be the first trial, every following performance a repetition of the same game whose course and ending are open at the beginning of the game.</p>
<p>Assuming theater is game, &#8220;visiting the theater&#8221; means to have acted within the obliviousness of the game and to leave with the experiences of one&#8217;s own actions. Assuming theater is a protected space of action that enables the proving of utopias.</p>
<p>Is the reconciliation with myself an antisocial condition?</p>
<hr />
<p><em>During the performance you can always enter or leave the playing field.</em></p>
<p class="Text" style="text-align: justify">Direction: Kathia von Roth<br />
Play: Judith Goldberg, Isabella Golinski, Agnes Jaworek, Rabea Lübbe, Laura Schuller, Alina Weber<br />
Space: Torben Spieker<br />
Costume: Julia Simmen<br />
Oeil extérieur: Miko Hucko<br />
Lighting: Daniel Kalinke<br />
Assistance: Jil Lahr<br />
Techical Realization: tele:kollektiv<br />
Production Support: Benjamin Sohrt<br />
Video und Bild: Dennis Poser</p>
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		<item>
		<title>Gamedesign</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/29/gamedesign/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/29/gamedesign/#comments</comments>
		<pubDate>Sat, 29 Oct 2016 10:10:39 +0000</pubDate>
		<dc:creator><![CDATA[]]></dc:creator>
				<category><![CDATA[Family Day]]></category>
		<category><![CDATA[Saturday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2939</guid>
		<description><![CDATA[At the Gamedesign Station you can discover and try the bascis of gamedesign and game development. How is a game constructed? Which working prozesses are behind it? Bring your own [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/20844919256_85fcf47e4d_z.jpg"><img class="alignnone size-medium wp-image-2941" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/20844919256_85fcf47e4d_z-300x225.jpg" alt="20844919256_85fcf47e4d_z" width="300" height="225" /></a>At the Gamedesign Station you can discover and try the bascis of gamedesign and game development. How is a game constructed? Which working prozesses are behind it? Bring your own characters to life, place music in your game, program dialogues and create your own world.</p>
]]></content:encoded>
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		<item>
		<title>PLAY Lab</title>
		<link>http://hamburg.playfestival.de/play16/2016/07/19/play-lab/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/07/19/play-lab/#comments</comments>
		<pubDate>Tue, 19 Jul 2016 09:53:35 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Lab]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Sunday]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Wednesday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=729</guid>
		<description><![CDATA[The PLAY Lab invites game designer from different areas to develop a game in only a few days. While doing so, PLAY visitors can watch them and experience how a [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/07/21477796801_cf0abfb6cd_z.jpg"><img class="alignnone size-medium wp-image-1144" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/07/21477796801_cf0abfb6cd_z-300x200.jpg" alt="21477796801_cf0abfb6cd_z" width="300" height="200" /></a>The PLAY Lab invites game designer from different areas to develop a game in only a few days. While doing so, PLAY visitors can watch them and experience how a game is brought to life &#8211; beginning with an idea and leading up to the finished game.</p>
]]></content:encoded>
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		<item>
		<title>PLAY Show: Bodies in Games</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/02/bodies-in-games/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/02/bodies-in-games/#comments</comments>
		<pubDate>Mon, 01 Aug 2016 22:28:58 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Day 2 (Friday, November 4th 2016)]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Conference]]></category>
		<category><![CDATA[PLAY Show]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=888</guid>
		<description><![CDATA[Pixel Look or Photorealism: What are the current technical trends that define how game figures are configured? How are bodies depicted in games and what roles do diversity, sexuality and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1317" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/show_oben-300x200.jpg" alt="show_oben" width="300" height="200" />Pixel Look or Photorealism: What are the current technical trends that define how game figures are configured? How are bodies depicted in games and what roles do diversity, sexuality and gender play in the depictions? We will confront the Avatars face to face. Sebastian Kalemba, Animation Director of „The Witcher 3: Wild Hunt “, media expert Andreas Rauscher, character designer and blogger Anjin Anhut and media pedagogue Stephan Schölzel will discuss the development and depiction of computer game figures.</p>
<p>PLAY Show will be moderated by Uke Bosse assisted by Gunnar Krupp. Musical accompaniment is provided by the Krachkisten Orchestra.</p>
<p><em>Both English and German will be used during PLAY Show.</em></p>
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		<title>PLAY Show: The Players&#8217; Bodies</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/04/play-show-players-body/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/04/play-show-players-body/#comments</comments>
		<pubDate>Thu, 04 Aug 2016 18:38:24 +0000</pubDate>
		<dc:creator><![CDATA[Karin]]></dc:creator>
				<category><![CDATA[Day 1 (Thursday, November 3rd 2016)]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Conference]]></category>
		<category><![CDATA[PLAY Show]]></category>
		<category><![CDATA[Thursday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1013</guid>
		<description><![CDATA[How do we control game figures? Why do we almost always play games sitting down and what is the ultimate virtual reality (VR) experience? What about game accessibility? We will [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1324" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/play-show-300x200.jpg" alt="play show" width="300" height="200" />How do we control game figures? Why do we almost always play games sitting down and what is the ultimate virtual reality (VR) experience? What about game accessibility? We will take a look at what is happening in front of the display. Game designer Alistair Aitcheson, JAM! member Beyza Öztaşkın of Aktion Mensch, virtual reality expert Katie Goode and podcaster Gunnar Lott will discuss the role of the actual game players.</p>
<p>PLAY Show will be moderated by Uke Bosse assisted by Gunnar Krupp. Musical accompaniment is provided by the Krachkisten Orchestra.</p>
<p><em>Both English and German will be used during PLAY Show.</em></p>
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		<item>
		<title>PLAY Together</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/12/play-together/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/12/play-together/#comments</comments>
		<pubDate>Wed, 12 Oct 2016 15:03:24 +0000</pubDate>
		<dc:creator><![CDATA[Karin]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Thursday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2483</guid>
		<description><![CDATA[What&#8217;s the best way to end an eventful day at PLAY16? By playing together at the Festival HQ! On Thursday and Friday evening the Festival HQ in the Kunsthaus will [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/play_together.jpg" alt="play_together" width="640" height="426" class="alignnone size-full wp-image-2486" />What&#8217;s the best way to end an eventful day at PLAY16? By playing together at the Festival HQ!</p>
<p>On Thursday and Friday evening the Festival HQ in the Kunsthaus will be open for an extended time. Beside the PLAY Exhibition you will be offered additional game stations that will challenge your gaming skills. The more relaxed ones may also grab a cold drink and exchange their thoughts with the guests and the team of PLAY16.</p>
<p>On Friday evening the DJ trio MULTIBALL LIT is going to play nice tunes for you.</p>
]]></content:encoded>
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		<title>TWO / ZERO / ONE &#8211; A Connected Escape Game</title>
		<link>http://hamburg.playfestival.de/play16/2016/09/28/two-zero-one-a-connected-escape-game/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/09/28/two-zero-one-a-connected-escape-game/#comments</comments>
		<pubDate>Wed, 28 Sep 2016 12:03:40 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY on Stage]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Timetable]]></category>
		<category><![CDATA[Zentralbibliothek]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1872</guid>
		<description><![CDATA[by Gamestorm Berlin Welcome and thank you for your interest in our latest experimental facility! We always aim to reach our goals by all means necessary and push the boundaries [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/two-zero-one-_-Game.jpg"><img class="alignleft size-medium wp-image-1823" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/two-zero-one-_-Game-300x169.jpg" alt="TWO / ZERO / ONE - A connected escape game" width="300" height="169" /></a>by <a title="Gamestorm Berlin" href="http://hamburg.playfestival.de/play16/2016/09/29/gamestorm-berlin/">Gamestorm Berlin</a></p>
<p>Welcome and thank you for your interest in our latest experimental facility! We always aim to reach our goals by all means necessary and push the boundaries of knowledge. Testing will include other participants, your time and the will to submit yourself to science. If you choose to participate, please fill out the form to secure the next open position or simply find our testing facilities to stand in line.</p>
<p>Connected &#8211; The temporary Escape Room is being played at PLAY16 and Next Level Festival at the same time!</p>
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