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	<title>PLAY19 &#187; Workshops</title>
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	<link>https://hamburg.playfestival.de/play19/en</link>
	<description>Creative Gaming Festival</description>
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		<title>Be Frankenstein &#8211; Make Your Own Monster</title>
		<link>https://hamburg.playfestival.de/play19/en/2019/08/11/be-frankenstein-make-your-monster/</link>
		<comments>https://hamburg.playfestival.de/play19/en/2019/08/11/be-frankenstein-make-your-monster/#comments</comments>
		<pubDate>Sun, 11 Aug 2019 12:00:23 +0000</pubDate>
		<dc:creator><![CDATA[katharina]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=3984</guid>
		<description><![CDATA[Create your own monster! In this workshop, participants tinker and build their fantasy-monsters from everyday life items and let them come to live as Makey Makey controllers. It&#8217;s not only [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/08/21471204996_1d39f897fc_b.jpg"><img class="alignnone size-large wp-image-4057" src="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/08/21471204996_1d39f897fc_b-1024x681.jpg" alt="makey_makey" width="1024" height="681" /></a>Create your own monster! In this workshop, participants tinker and build their fantasy-monsters from everyday life items and let them come to live as Makey Makey controllers. </p>
<p>It&#8217;s not only about being monstrous, but creating a controller that actually works. Who manages to do both and makes the best monster of all times? The competition is on and it will show, who deserves to be the real Dr. Frankenstein. </p>
<p>This Workshop will be in German.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Instructions for Monster Hunt</title>
		<link>https://hamburg.playfestival.de/play19/en/2019/08/11/anleitung-zur-monstersuche/</link>
		<comments>https://hamburg.playfestival.de/play19/en/2019/08/11/anleitung-zur-monstersuche/#comments</comments>
		<pubDate>Sun, 11 Aug 2019 01:00:26 +0000</pubDate>
		<dc:creator><![CDATA[katharina]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=3369</guid>
		<description><![CDATA[Monsters are everywhere. But can we meet them in our everyday life, too? The Theatre of Research FUNDUS THEATER claims: yes! You can believe them, they are experts in finding [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-3444" src="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/06/Monstersuche_c_GydeBorth-1024x576.png" alt="Monstersuche_c_GydeBorth" width="1024" height="576" />Monsters are everywhere. But can we meet them in our everyday life, too? The Theatre of Research FUNDUS THEATER claims: yes! You can believe them, they are experts in finding wonders, ghosts and creating objects. This 2h long workshop shows participants how to make the improbable probable with methods from object theatre and performance art. Monster hunt at PLAY19! </p>
<p>On Saturday, festival visitors can use the finished instruction for monster hunt and search for monsters on their own.<br />
This Workshop will be in German.</p>
]]></content:encoded>
			<wfw:commentRss>https://hamburg.playfestival.de/play19/en/2019/08/11/anleitung-zur-monstersuche/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Instructions for Searching Monsters</title>
		<link>https://hamburg.playfestival.de/play19/en/2019/08/11/anleitung-zur-monstersuche-2/</link>
		<comments>https://hamburg.playfestival.de/play19/en/2019/08/11/anleitung-zur-monstersuche-2/#comments</comments>
		<pubDate>Sun, 11 Aug 2019 08:38:06 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=3892</guid>
		<description><![CDATA[Monsters are everywhere. But can we meet them in our everyday life, too? The Theatre of Research FUNDUS THEATER claims: yes! You can believe them, they are experts in finding [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="aligncenter size-large wp-image-3444" src="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/06/Monstersuche_c_GydeBorth-1024x576.png" alt="Monstersuche_c_GydeBorth" width="1024" height="576" />Monsters are everywhere. But can we meet them in our everyday life, too? The Theatre of Research FUNDUS THEATER claims: yes! You can believe them, they are experts in finding wonders, ghosts and creating objects. This 2h long workshop shows participants how to make the improbable probable with methods from object theatre and performance art. Monster hunt at PLAY19! </p>
<p>On Saturday, festival visitors can use the finished instruction for monster hunt and search for monsters on their own. </p>
<p>This Workshop will be in German.</p>
]]></content:encoded>
			<wfw:commentRss>https://hamburg.playfestival.de/play19/en/2019/08/11/anleitung-zur-monstersuche-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zombie Invasion</title>
		<link>https://hamburg.playfestival.de/play19/en/2019/08/11/zombie-invasion/</link>
		<comments>https://hamburg.playfestival.de/play19/en/2019/08/11/zombie-invasion/#comments</comments>
		<pubDate>Sun, 11 Aug 2019 01:00:25 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=3652</guid>
		<description><![CDATA[How do you act as a monster? How do you move, communicate? This workshop lets participants play with the myths of zombies and undead, dressing in according costumes and playing [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/07/Monsterhead.jpg"><img class="alignnone size-large wp-image-3653" src="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/07/Monsterhead-762x1024.jpg" alt="Monsterhead" width="762" height="1024" /></a>How do you act as a monster? How do you move, communicate? This workshop lets participants play with the myths of zombies and undead, dressing in according costumes and playing the role of a monster. Together, they develop a playful zombie invasion that intrudes the real life at PLAY19. </p>
<p>This workshop will be in German.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Interactive Monster Crime Stories (unfortunately cancelled!)</title>
		<link>https://hamburg.playfestival.de/play19/en/2019/08/11/interaktive-monster-fotoromane/</link>
		<comments>https://hamburg.playfestival.de/play19/en/2019/08/11/interaktive-monster-fotoromane/#comments</comments>
		<pubDate>Sun, 11 Aug 2019 10:23:37 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=3900</guid>
		<description><![CDATA[In this workshop, participants come up with a monster comedy, monster thriller or monster romance and re-crwate it in Unity. We will use the plugin &#8216;Fungus&#8217;, which will be provided.]]></description>
				<content:encoded><![CDATA[<div id="attachment_3906" style="width: 1034px" class="wp-caption alignnone"><a href="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/08/fungus_beispiel.png"><img class="size-large wp-image-3906" src="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/08/fungus_beispiel-1024x634.png" alt="Screenshot: Azem’s Labyrinth by Daniel Fernández Galeote" width="1024" height="634" /></a><p class="wp-caption-text">Screenshot: Azem’s Labyrinth by Daniel Fernández Galeote</p></div>
<p>In this workshop, participants come up with a monster comedy, monster thriller or monster romance and re-crwate it in Unity. We will use the plugin &#8216;Fungus&#8217;, which will be provided.</p>
]]></content:encoded>
			<wfw:commentRss>https://hamburg.playfestival.de/play19/en/2019/08/11/interaktive-monster-fotoromane/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>AI, Games and Monsters</title>
		<link>https://hamburg.playfestival.de/play19/en/2019/09/12/ki-in-digitalen-spielen/</link>
		<comments>https://hamburg.playfestival.de/play19/en/2019/09/12/ki-in-digitalen-spielen/#comments</comments>
		<pubDate>Thu, 12 Sep 2019 12:49:34 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=4314</guid>
		<description><![CDATA[What happens when the game is the monster itself? When horror, panic and fear arise purely in the perception of the players &#8211; without a monster facing them? The workshop [&#8230;]]]></description>
				<content:encoded><![CDATA[<div id="attachment_4315" style="width: 1034px" class="wp-caption alignnone"><a href="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/09/380949-PCATUR-802-e1568292518512.jpg"><img class="size-large wp-image-4315" src="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/09/380949-PCATUR-802-e1568292518512-1024x803.jpg" alt="Grafik: Freepik" width="1024" height="803" /></a><p class="wp-caption-text">Grafik: Freepik</p></div>
<p>What happens when the game is the monster itself? When horror, panic and fear arise purely in the perception of the players &#8211; without a monster facing them? The workshop &#8220;AI, Games and Monsters&#8221; deals with the question whether monsters must actually exist manifestly &#8211; or whether they actually arise from the actions of opponents and figures in a game and thus from the game logic. Because the same associations that monsters trigger in players can also be created by complex game concepts . The workshop will deal with the challenges caused by artificial intelligence (AI) in video games and how this imaginary power allows monsters to be created.</p>
<p>This workshop will be held in German.</p>
]]></content:encoded>
			<wfw:commentRss>https://hamburg.playfestival.de/play19/en/2019/09/12/ki-in-digitalen-spielen/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Let&#8217;s Tell Their Stories</title>
		<link>https://hamburg.playfestival.de/play19/en/2019/08/11/lets-tell-their-story/</link>
		<comments>https://hamburg.playfestival.de/play19/en/2019/08/11/lets-tell-their-story/#comments</comments>
		<pubDate>Sun, 11 Aug 2019 12:01:34 +0000</pubDate>
		<dc:creator><![CDATA[katharina]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=3989</guid>
		<description><![CDATA[Let&#8217;s Plays have become an increasingly popular form of entertainment. The commented video game scenes not only offer the possibility to present current games or to show off skill. They [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/08/21282288629_1b36c6990e_b.jpg"><img class="alignnone size-large wp-image-4051" src="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/08/21282288629_1b36c6990e_b-1024x681.jpg" alt="lets_play" width="1024" height="681" /></a>Let&#8217;s Plays have become an increasingly popular form of entertainment. The commented video game scenes not only offer the possibility to present current games or to show off skill. They can also be a platform to access the deeper layers of games and enable a narration. </p>
<p>The participants of this workshop will deal with monsters in games. Their own interpretation of events and depicted monstrosities will be recorded as a short Let&#8217;s Play. </p>
<p>This worlshop will be in German.</p>
]]></content:encoded>
			<wfw:commentRss>https://hamburg.playfestival.de/play19/en/2019/08/11/lets-tell-their-story/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monster Hunt &#8211; Forms and Functions of the Monstrous in Video Games</title>
		<link>https://hamburg.playfestival.de/play19/en/2019/08/11/monster-hunt-formen-und-funktionen-des-monstroesen-im-videospiel/</link>
		<comments>https://hamburg.playfestival.de/play19/en/2019/08/11/monster-hunt-formen-und-funktionen-des-monstroesen-im-videospiel/#comments</comments>
		<pubDate>Sun, 11 Aug 2019 07:48:06 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=3775</guid>
		<description><![CDATA[Monsters of all kind are an essential part of video game history. From cute ghosts in Pacman to Donkey Kong, who started as an enemy and later became the anti [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/08/resident_evil.jpg"><img class="alignleft wp-image-3871 size-large" src="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/08/resident_evil-1024x576.jpg" alt="" width="1024" height="576" /></a>Monsters of all kind are an essential part of video game history. From cute ghosts in <em>Pacman</em> to Donkey Kong, who started as an enemy and later became the anti hero, to zombies in long-lasting series such as <em>Resident Evil</em> or <em>Plants vs. Zombies </em>heimsuchen. Video game villains in Disney&#8217;s <em>Wreck It Ralph </em> even visit a support group.</p>
<p>What is so fascinating about monsters in video games? Why to we accept their challenges? What functions do they have in game design, particularly in relation to overarching genres such as horror, fantasy and science fiction? What kind of game forms and aesthetic conventions did evolve around them and how do games offer the possibility to alter one&#8217;s perspective in comparison to more traditional media?</p>
<p>This workshop explores the historical development of monsters in video games, their sociocultural implications, aesthetic characteristics, and our hidden fears. Are there variations of genre standards or the possibility to subvert archaic norms in a playful way?</p>
<p>This workshop will be in German.</p>
]]></content:encoded>
			<wfw:commentRss>https://hamburg.playfestival.de/play19/en/2019/08/11/monster-hunt-formen-und-funktionen-des-monstroesen-im-videospiel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Monster Stories – Storytelling with Twine</title>
		<link>https://hamburg.playfestival.de/play19/en/2019/08/11/monstermaessige-geschichten/</link>
		<comments>https://hamburg.playfestival.de/play19/en/2019/08/11/monstermaessige-geschichten/#comments</comments>
		<pubDate>Sun, 11 Aug 2019 12:00:56 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=3664</guid>
		<description><![CDATA[According to this year&#8217;s topic, this workshop is about &#8220;monsters&#8221;. Here, interactive stories become true monsters and the authors learn how to write these interactive texts with TWINE. This workshop [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2018/06/PLAY17-Workshop-Storytelling-Foto-c-Bente-Stachowske.jpg"><img class="alignnone size-large wp-image-3088" src="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2018/06/PLAY17-Workshop-Storytelling-Foto-c-Bente-Stachowske-1024x683.jpg" alt="PLAY17 Workshop Storytelling Foto c Bente Stachowske" width="1024" height="683" /></a>According to this year&#8217;s topic, this workshop is about &#8220;monsters&#8221;. Here, interactive stories become true monsters and the authors learn how to write these interactive texts with TWINE.</p>
<p>This workshop will be in German. No prior knowledge necessary. Adolescents as well as adults can participate.</p>
]]></content:encoded>
			<wfw:commentRss>https://hamburg.playfestival.de/play19/en/2019/08/11/monstermaessige-geschichten/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hunting Monsters in Your Head</title>
		<link>https://hamburg.playfestival.de/play19/en/2019/08/12/monsterjagd-im-kopf/</link>
		<comments>https://hamburg.playfestival.de/play19/en/2019/08/12/monsterjagd-im-kopf/#comments</comments>
		<pubDate>Mon, 12 Aug 2019 08:52:08 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://playfestival.de/play19/?p=4027</guid>
		<description><![CDATA[For a long time now, digital games have discovered difficult topics such as depression, suicide, trauma, and anxiety disorders as a source of inspiration. Sometimes by means of images and [&#8230;]]]></description>
				<content:encoded><![CDATA[<div id="attachment_4152" style="width: 1034px" class="wp-caption alignnone"><a href="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/08/edith_finch.jpeg"><img class="size-large wp-image-4152" src="https://hamburg.playfestival.de/play19/wp-content/uploads/sites/16/2019/08/edith_finch-1024x577.jpeg" alt="What Remains of Edith Finch, Giant Sparrow (2017)" width="1024" height="577" /></a><p class="wp-caption-text">What Remains of Edith Finch, Giant Sparrow (2017)</p></div>
<p>For a long time now, digital games have discovered difficult topics such as depression, suicide, trauma, and anxiety disorders as a source of inspiration. Sometimes by means of images and metaphors, sometimes more conrete and without hesitation, developers put their own experiences into these games to share their stories. Games like Sea of Solitude, What Remains of Edith Finch, Depression Quest and many more can help those affected &#8211; or seriously harm them. </p>
<p>This workshop introduces the multifarious world of games that deal with mental health: How do games deal with such topics? What is the motivation behind these personal works? And in how far can a game really help those affected and enlighten those who are not affected? In this workshop, participants will find answers to these and many more questions. </p>
<p>This Workshop will be in German.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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