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	<title>PLAY16 - Creative Gaming Festival &#187; Level 2</title>
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	<link>http://hamburg.playfestival.de/play16</link>
	<description>Creative Gaming Festival</description>
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		<title>Workshop Level 2: Chaos Cardbord Character Club (engl.)</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/03/character-design-2/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/03/character-design-2/#comments</comments>
		<pubDate>Wed, 03 Aug 2016 20:26:10 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 2]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=912</guid>
		<description><![CDATA[Character Design, regardless the medium, begins with analog methods. We take cardboard as our sketch-pad and ask: What is good character design? We cut, glue, play, build joints and design [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/Cj-EEEIWUAAVdmK.jpg"><img class="alignnone size-medium wp-image-2196" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/Cj-EEEIWUAAVdmK-300x226.jpg" alt="cj-eeeiwuaavdmk" width="300" height="226" /></a>Character Design, regardless the medium, begins with analog methods. We take cardboard as our sketch-pad and ask: What is good character design? We cut, glue, play, build joints and design analog and interactive worlds in 2D and 3D &#8230;everything done with cardboard.</p>
<p><em>If required this workshop will be held in English.</em></p>
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		<item>
		<title>Workshop Level 2: Game Design</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/02/game-design/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/02/game-design/#comments</comments>
		<pubDate>Mon, 01 Aug 2016 22:00:49 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 2]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=878</guid>
		<description><![CDATA[In this workshop the participants get to know about different approaches and basic concepts in game design. Providing a tangible example, they face character design as well as the game [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-814" src="http://hamburg.playfestival.de/play15/wp-content/uploads/sites/4/2015/07/gamedesign2.jpg" alt="OLYMPUS DIGITAL CAMERA" width="230" height="173" />In this workshop the participants get to know about different approaches and basic concepts in game design. Providing a tangible example, they face character design as well as the game term and questions about balancing. In this context they begin to design their own game, which they can finish at home.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Workshop Level 2: How To Unity-Tools (engl.)</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/01/workshop-ix/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/01/workshop-ix/#comments</comments>
		<pubDate>Mon, 01 Aug 2016 21:57:58 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 2]]></category>
		<category><![CDATA[Saturday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=874</guid>
		<description><![CDATA[This workshop focuses on the tools of Unity. From frame debugging to performance tests, everything related to Unity will be explained, shown and tried out here. Lastly, this workshops shows [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/unity_ws.jpg"><img class="alignnone size-medium wp-image-2220" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/unity_ws-300x200.jpg" alt="unity_ws" width="300" height="200" /></a>This workshop focuses on the tools of Unity. From frame debugging to performance tests, everything related to Unity will be explained, shown and tried out here. Lastly, this workshops shows how easy it is to include peripheral devices in Unity.</p>
<p><em>If necessary, this workshop is in English.</em></p>
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		<item>
		<title>Workshop Level 2: Drama for Games</title>
		<link>http://hamburg.playfestival.de/play16/2016/09/22/workshop-level-2-drama-for-games/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/09/22/workshop-level-2-drama-for-games/#comments</comments>
		<pubDate>Thu, 22 Sep 2016 19:13:47 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 2]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1736</guid>
		<description><![CDATA[How does a story for a game occur? The participants learn how to approach developing a good story. First, we answer what one requires to write a story. Then we [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/21458221412_9d02eab654_b.jpg"><img class="alignleft size-medium wp-image-1737" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/21458221412_9d02eab654_b-300x200.jpg" alt="Dramaturgie für Games" width="300" height="200" /></a>How does a story for a game occur?<br />
The participants learn how to approach developing a good story. First, we answer what one requires to write a story. Then we brace ourselves with creative techniques and methods in order to fill the empty paper.</p>
]]></content:encoded>
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		<item>
		<title>Workshop Level 2: Locomotion in VR (Movement in VR)</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/17/workshop-level-2-locomotion-in-vr-movement-in-vr/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/17/workshop-level-2-locomotion-in-vr-movement-in-vr/#comments</comments>
		<pubDate>Mon, 17 Oct 2016 14:06:12 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 2]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2566</guid>
		<description><![CDATA[Movement in virtual reality is one of the many problems regarding this new medium. Thus, many creative approaches are needed. This workshop investigates status quo of locomotion in VR and [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/15261789751_365ecc7f4b_k.jpg"><img class="alignleft size-medium wp-image-2568" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/15261789751_365ecc7f4b_k-300x200.jpg" alt="VR" width="300" height="200" /></a>Movement in virtual reality is one of the many problems regarding this new medium. Thus, many creative approaches are needed. This workshop investigates status quo of locomotion in VR and then constructs new concepts.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Workshop Level 2: Protagonists of Virtual Wars – Commander! Soldier! Civilian?</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/02/workshop-level-2-protagonists-of-virtual-wars-commander-soldier-civilian/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/02/workshop-level-2-protagonists-of-virtual-wars-commander-soldier-civilian/#comments</comments>
		<pubDate>Sun, 02 Oct 2016 01:01:42 +0000</pubDate>
		<dc:creator><![CDATA[Karin]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 2]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1980</guid>
		<description><![CDATA[Video games are often accused of trivializing war. The glorified battle against &#8220;forces of evil&#8221; is common for many shooters as is the reduction to strategic-tactical considerations in strategy games. [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1989" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/virtuelle_kriege.jpg" alt="virtuelle_kriege" width="640" height="426" />Video games are often accused of trivializing war. The glorified battle against &#8220;forces of evil&#8221; is common for many shooters as is the reduction to strategic-tactical considerations in strategy games. Civilian perspectives, on the other hand, are conspicuously absent in these scenarios. This makes games very different not only from other popular media, but also from daily news in which the plight of civilians has become almost omnipresent.</p>
<p>This workshop will try to deconstruct this apparent contrariety by presenting several examples. In a first step, we will try to ascertain reasons for popular depictions of virtual wars. Following this, examples for alternate approaches that address civilian suffering as well will be given.<br />
After this introduction, we will try to conceptualize two different games in work groups: One classical and one critical approach to war. Beside the basic conceptualization, a part of the respective groups will be tasked to create a convincing marketing. The overall goals of this workshop hence are to widen the view and to improve the overall understanding of games.</p>
]]></content:encoded>
			<wfw:commentRss>http://hamburg.playfestival.de/play16/2016/10/02/workshop-level-2-protagonists-of-virtual-wars-commander-soldier-civilian/feed/</wfw:commentRss>
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		</item>
		<item>
		<title>Workshop Level 2: Urban Games: From computer to the streets</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/04/workshop-vi/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/04/workshop-vi/#comments</comments>
		<pubDate>Thu, 04 Aug 2016 18:30:30 +0000</pubDate>
		<dc:creator><![CDATA[Karin]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Level 2]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1005</guid>
		<description><![CDATA[The workshop &#8220;Urban Games: From computer to the streets&#8221; focuses on games and bodies &#8211; according to this year&#8217;s motto &#8220;Let&#8217;s get physical&#8221;. The participants gain insight in Smart Street [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/15091022359_f41d0ce890_k.jpg"><img class="alignleft size-medium wp-image-1631" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/15091022359_f41d0ce890_k-300x200.jpg" alt="Urban Games" width="300" height="200" /></a>The workshop &#8220;Urban Games: From computer to the streets&#8221; focuses on games and bodies &#8211; according to this year&#8217;s motto &#8220;Let&#8217;s get physical&#8221;. The participants gain insight in Smart Street Sports and Urban Gaming, experience how video games can be transferred into the real, physical world, which elements are required and eventually bring games to the streets themselves.</p>
]]></content:encoded>
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