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	<title>PLAY16 - Creative Gaming Festival &#187; Day 1 (Thursday, November 3rd 2016)</title>
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	<description>Creative Gaming Festival</description>
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		<title>PLAY Show: The Players&#8217; Bodies</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/04/play-show-players-body/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/04/play-show-players-body/#comments</comments>
		<pubDate>Thu, 04 Aug 2016 18:38:24 +0000</pubDate>
		<dc:creator><![CDATA[Karin]]></dc:creator>
				<category><![CDATA[Day 1 (Thursday, November 3rd 2016)]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Conference]]></category>
		<category><![CDATA[PLAY Show]]></category>
		<category><![CDATA[Thursday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1013</guid>
		<description><![CDATA[How do we control game figures? Why do we almost always play games sitting down and what is the ultimate virtual reality (VR) experience? What about game accessibility? We will [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1324" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/play-show-300x200.jpg" alt="play show" width="300" height="200" />How do we control game figures? Why do we almost always play games sitting down and what is the ultimate virtual reality (VR) experience? What about game accessibility? We will take a look at what is happening in front of the display. Game designer Alistair Aitcheson, JAM! member Beyza Öztaşkın of Aktion Mensch, virtual reality expert Katie Goode and podcaster Gunnar Lott will discuss the role of the actual game players.</p>
<p>PLAY Show will be moderated by Uke Bosse assisted by Gunnar Krupp. Musical accompaniment is provided by the Krachkisten Orchestra.</p>
<p><em>Both English and German will be used during PLAY Show.</em></p>
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		<title>Conference Impulse (Day 1): Players and Characters &#8211; The Role of Bodies in Gaming (English)</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/03/key-note-play-conference/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/03/key-note-play-conference/#comments</comments>
		<pubDate>Wed, 03 Aug 2016 20:17:11 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Day 1 (Thursday, November 3rd 2016)]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Conference]]></category>
		<category><![CDATA[Thursday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=899</guid>
		<description><![CDATA[How are game figures controlled? This clearly with a controller, mouse or keyboard; however, no figure moves without us, the players. In a very real sense we enter into the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/the-player-760184_1920.jpg"><img class="alignnone size-medium wp-image-2479" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/the-player-760184_1920-300x225.jpg" alt="spielerin_e-sports" width="300" height="225" /></a>How are game figures controlled? This clearly with a controller, mouse or keyboard; however, no figure moves without us, the players. In a very real sense we enter into the game space by reinventing ourselves as avatars in this virtual world. The role of the player’s body can be examined from several perspectives.</p>
<p>Dr. Sky LaRell Anderson is visiting Assistant Professor at Denison University and is a game designer. His PhD. dissertation investigated the following four types of computer game bodies: 3<sup>rd</sup> Person figures in action games; the role of the body within the context of the streaming platform Twitch.tv; the fitness game Wii Fit U and the playing habits of players interested in mobile games. In his Conference Impulse, he examines what happens to our bodies in front of the display while we are playing.</p>
<p><em>The Conference Impulse will be held in English.</em></p>
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		<title>Conference Workshop I: Game Accessibility</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/03/play-conference-workshop/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/03/play-conference-workshop/#comments</comments>
		<pubDate>Wed, 03 Aug 2016 20:41:20 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Conference Workshops]]></category>
		<category><![CDATA[Day 1 (Thursday, November 3rd 2016)]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Conference]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=914</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/video-games-1557358_1920.jpg"><img class="alignnone size-medium wp-image-1810" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/video-games-1557358_1920-300x200.jpg" alt="gamecontroller" width="300" height="200" /></a></p>
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		<item>
		<title>Conference Workshop II: Gaming Interfaces Beyond WASD (English)</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/03/play-conference-workshop-2/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/03/play-conference-workshop-2/#comments</comments>
		<pubDate>Wed, 03 Aug 2016 20:42:02 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Conference Workshops]]></category>
		<category><![CDATA[Day 1 (Thursday, November 3rd 2016)]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Conference]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=916</guid>
		<description><![CDATA[Why do we always play sitting down? What game control possibilities exist beyond game pads and WASD? With “Urban Invention” Amelie Künzler and Sandro Engel have adopted an unusual approach [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignnone size-medium wp-image-1338" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/Sisyfox_02-1000x667-300x200.jpg" alt="Sisyfox_02-1000x667" width="300" height="200" />Why do we always play sitting down? What game control possibilities exist beyond game pads and WASD? With “<span style="text-decoration: underline">Urban Invention</span>” Amelie Künzler and Sandro Engel have adopted an unusual approach to virtual worlds. With Sisyfox the player controls the figures using a gymnastic ball; with ActiWait traffic light circuitry becomes a Pong playing field. In their workshop at the PLAY Conference they will present and discuss innovative game control possibilities.</p>
<p><em>The workshop will be held in English.</em></p>
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		<item>
		<title>Conference Workshop III: Prospects and Challenges of Virtual and Augmented Reality (English)</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/03/play-conference-workshop-5/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/03/play-conference-workshop-5/#comments</comments>
		<pubDate>Wed, 03 Aug 2016 20:49:47 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Conference Workshops]]></category>
		<category><![CDATA[Day 1 (Thursday, November 3rd 2016)]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Conference]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=927</guid>
		<description><![CDATA[With the release of devices like the HTC Vive and the Oculus Rift, the previously quite exclusive worlds of virtual and augmented reality became available to the wide public. Game developers worldwide have [&#8230;]]]></description>
				<content:encoded><![CDATA[<p class="p1"><span class="s1"><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/superVR.jpg"><img class="alignleft size-medium wp-image-1275" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/superVR-300x200.jpg" alt="VR Conference Workshop" width="300" height="200" /></a>With the release of devices like the HTC Vive and the Oculus Rift, the </span>previously quite exclusive worlds of virtual and augmented reality became available to the wide public. Game developers worldwide have started delving into these new worlds, often sadly running into many issues that have been previously investigated in 40 years of virtual reality research.</p>
<p class="p1"><span class="s1">The point of this workshop is to showcase the vast possibilities and the </span>challenges of virtual and augmented reality and to give the participants a glimpse of previous research to seed new ideas and to ease their first steps in this field.</p>
<p class="p1"><span class="s1">Furthermore, the participants will have the possibility to try out </span>several VR/AR experiences and discuss these in the context of this workshop.</p>
<p class="p1"><em>The Workshop will be held in English.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Conference Workshop IV: A Media Educational View on Games and Theater</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/03/play-conference-workshop-6/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/03/play-conference-workshop-6/#comments</comments>
		<pubDate>Wed, 03 Aug 2016 20:50:38 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Conference Workshops]]></category>
		<category><![CDATA[Day 1 (Thursday, November 3rd 2016)]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[PLAY Conference]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Workshops]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=930</guid>
		<description><![CDATA[]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/playgrounds.jpg"><img class="alignnone size-medium wp-image-1310" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/playgrounds-300x200.jpg" alt="playgrounds" width="300" height="200" /></a></p>
]]></content:encoded>
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