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	<title>PLAY16 - Creative Gaming Festival &#187; Impulse</title>
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	<description>Creative Gaming Festival</description>
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		<title>Daedalic&#8217;s Game Adaption of Ken Follett&#8217;s Novel &#8220;The Pillars of the Earth&#8221; &#8211; Exclusive Preview (English)</title>
		<link>http://hamburg.playfestival.de/play16/2016/08/13/deutsch-daedalics-game-adaption-von-ken-folletts-roman-the-pillars-of-the-earth-exklusives-preview/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/08/13/deutsch-daedalics-game-adaption-von-ken-folletts-roman-the-pillars-of-the-earth-exklusives-preview/#comments</comments>
		<pubDate>Fri, 12 Aug 2016 22:13:39 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Friday]]></category>
		<category><![CDATA[Impulse]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>

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		<description><![CDATA[The Creative Leaders of the adaption of the novel &#8220;The Pillars of the Earth&#8221;, Matthias Kempke and Kevin Mentz, show exclusive impressions of the new game, which will be released [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><span class="s1"><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/TPOTE_Main-Characters.png"><img class="alignleft wp-image-1082 size-medium" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/08/TPOTE_Main-Characters-300x221.png" alt="TPOTE_Main Characters" width="300" height="221" /></a></span>The Creative Leaders of the adaption of the novel <span class="s1">&#8220;The Pillars of the Earth&#8221;, Matthias Kempke and Kevin Mentz, show exclusive impressions of the new game, which will be released in 2017 and give the audience exciting insights behind the scenes of Daedalic&#8217;s new and so far biggest interactive narrative.</span></p>
<p><em>The Impulse will be held in English.</em></p>
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		<title>Digital Handcraft or Digital Art? Or: The Demoscene and its Sonnet.</title>
		<link>http://hamburg.playfestival.de/play16/2016/09/08/digital-handicraft-or-digital-art-or-the-demoscene-and-its-sonnet/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/09/08/digital-handicraft-or-digital-art-or-the-demoscene-and-its-sonnet/#comments</comments>
		<pubDate>Thu, 08 Sep 2016 19:33:44 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Impulse]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Saturday]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1417</guid>
		<description><![CDATA[Since the 1980s, the demoscene is a vivid group of code-enthusiastic programmers, musicians and graphic designers that create digital art together: so called demos.  Regarding their develpment, these demos, that [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Demoparty-Evoke-Köln.jpg"><img class="alignleft size-medium wp-image-1413" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Demoparty-Evoke-Köln-300x197.jpg" alt="Demoscene" width="300" height="197" /></a>Since the 1980s, the demoscene is a vivid group of code-enthusiastic programmers, musicians and graphic designers that create digital art together: so called demos. <br class="" /> <br class="" />Regarding their develpment, these demos, that run in real-time on cmputer, can be compared to computer games, but due to the lack of interaction they are rather representative. Comparable to the graffiti-scene, members of demo groups show their art and handicraft at numerous events worldwide that take place underground. There are competitions concerning different digital crafts where members compete in an open and very restricting way. <br class="" /> <br class="" /> Tobias Kopka and Ekkehard Brüggemann introduce this demoscene, demonstrate its historical roots, show examples and betray secrets. It is going to be loud!</p>
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		<title>Inside PLAY Lab (English)</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/19/deutsch-inside-play-lab/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/19/deutsch-inside-play-lab/#comments</comments>
		<pubDate>Wed, 19 Oct 2016 09:32:29 +0000</pubDate>
		<dc:creator><![CDATA[vera marie]]></dc:creator>
				<category><![CDATA[Impulse]]></category>
		<category><![CDATA[Intern:Veranstaltung]]></category>
		<category><![CDATA[Program]]></category>
		<category><![CDATA[Thursday]]></category>
		<category><![CDATA[Timetable]]></category>

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		<description><![CDATA[The PLAY Lab invites game designers from different countries and various backgrounds to develop a game in only a few days. We bring them up on stage and talk about their professional [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/labor.jpg"><img class="alignnone size-medium wp-image-2646" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/labor-300x200.jpg" alt="labor" width="300" height="200" /></a>The PLAY Lab invites game designers from different countries and various backgrounds to develop a game in only a few days. We bring them up on stage and talk about their professional background, their projects and the first ideas for the new prototype they will develop during the festival.</p>
<p><em>The Impulse will be held in English.</em></p>
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