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	<title>PLAY16 - Creative Gaming Festival &#187; Exhibition</title>
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	<link>http://hamburg.playfestival.de/play16</link>
	<description>Creative Gaming Festival</description>
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		<title>ABZÛ</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/10/abzu/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/10/abzu/#comments</comments>
		<pubDate>Mon, 10 Oct 2016 11:58:52 +0000</pubDate>
		<dc:creator><![CDATA[Valentina]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Kunsthaus]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2379</guid>
		<description><![CDATA[by Giant Squid From the art director of Journey and Flower, ABZÛ is a beautiful underwater adventure that evokes the dream of diving. Players can immerse in a vibrant ocean world [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/maxresdefault.jpg"><img class="alignnone size-medium wp-image-2380" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/maxresdefault-300x169.jpg" alt="Abzu" width="300" height="169" /></a>by Giant Squid</p>
<p>From the art director of Journey and Flower, ABZÛ is a beautiful underwater adventure that evokes the dream of diving. Players can immerse in a vibrant ocean world full of mystery and bursting with color and life. They can perform fluid acrobatics as the diver, discover hundreds of unique species based on real creatures and form a powerful connection with the abundant sea life, interacting with sea life and exploring treasures.</p>
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		<title>ADR1FT</title>
		<link>http://hamburg.playfestival.de/play16/2016/09/28/adr1ft/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/09/28/adr1ft/#comments</comments>
		<pubDate>Wed, 28 Sep 2016 11:54:53 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Zentralbibliothek]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1868</guid>
		<description><![CDATA[by THREE ONE ZERO ADR1FT is an immersive First Person Experience that tells the story of an astronaut in peril. Floating silently amongst the wreckage of a destroyed space station [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Adr1ft-_-Game.png"><img class="alignleft size-medium wp-image-1825" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Adr1ft-_-Game-300x169.png" alt="adr1ft" width="300" height="169" /></a>by THREE ONE ZERO</p>
<p>ADR1FT is an immersive First Person Experience that tells the story of an astronaut in peril. Floating silently amongst the wreckage of a destroyed space station with no memory and a severely damaged EVA suit, the only survivor struggles to determine the cause of the catastrophic event that took the lives of everyone on board. The player fights to stay alive by exploring the wreckage for precious resources, and overcomes the challenges of an unforgiving environment to repair the damaged emergency escape vehicle and safely return home.</p>
<p>THREE ONE ZERO is an independent video game and digital entertainment studio founded September 2013 by Adam Orth and Omar Aziz and based in Santa Monica, California. Their first title ADR1FT released March 28th 2016.<br />
&#8220;We believe in making original, immersive and beautiful game experiences. We believe in entertainment. We believe in empowering the player. We believe in exploration. We believe in choice. We believe in using interactivity to tell stories. We believe in quality. We believe in simplicity. We believe in saying something meaningful. We believe in art. We believe in creativity. We believe in making you think. We believe in making you feel. We believe in making fun.<br />
We believe in video games.&#8221;</p>
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		<item>
		<title>Alexander Doggus</title>
		<link>http://hamburg.playfestival.de/play16/2016/09/27/alexander-doggus/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/09/27/alexander-doggus/#comments</comments>
		<pubDate>Tue, 27 Sep 2016 17:30:19 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Kunsthaus]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1815</guid>
		<description><![CDATA[by Sam Klitsner Alexander Doggus is a wheelchair-bound old-timer who used to be the world’s greatest show dog. Jaded by his exuberant past, Alexander now cares only about his favorite tennis [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Alexander-Doggus-_-Game.png"><img class="alignleft size-medium wp-image-1818" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Alexander-Doggus-_-Game-300x191.png" alt="Alexander Doggus" width="300" height="191" /></a>by Sam Klitsner</p>
<p>Alexander Doggus is a wheelchair-bound old-timer who used to be the world’s greatest show dog. Jaded by his exuberant past, Alexander now cares only about his favorite tennis ball. The player guides Alexander through the world using a trackball to roll his in-game tennis ball, Alexander always following close behind. Complete with an original soundtrack, Alexander Doggus carefully combines 2D and 3D elements to create a richly textured world.</p>
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		<item>
		<title>Beyond Eyes</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/10/deutsch-beyond-eyes/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/10/deutsch-beyond-eyes/#comments</comments>
		<pubDate>Mon, 10 Oct 2016 11:04:19 +0000</pubDate>
		<dc:creator><![CDATA[Valentina]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Kunsthaus]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2372</guid>
		<description><![CDATA[by Tiger &#38; Squid Players help the blind protagonist to find a cat whom she befriended, but that disappeared one day. With the means of noises, smells and touching the environment, [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/ctqh86i3.jpg"><img class="alignnone size-medium wp-image-2373" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/ctqh86i3-300x169.jpg" alt="Beyond Eyes" width="300" height="169" /></a>by Tiger &amp; Squid</p>
<p>Players help the blind protagonist to find a cat whom she befriended, but that disappeared one day. With the means of noises, smells and touching the environment, players slowly uncover the world surrunding the girl and the blank canvas, that illustrates this world in her head, is filled.</p>
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		<item>
		<title>Chaos Projectile</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/10/chaos-projectile/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/10/chaos-projectile/#comments</comments>
		<pubDate>Mon, 10 Oct 2016 13:54:40 +0000</pubDate>
		<dc:creator><![CDATA[Valentina]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[MKG]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2441</guid>
		<description><![CDATA[by Anna Dorokhova, Maik Helfrich Chaos Projectile is an open source game with roleplaying elements. The development of Chaos Projectile started early 2014 and has not ended yet. The levels, that [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/screenshot.png"><img class="alignnone size-medium wp-image-2442" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/screenshot-300x225.png" alt="Chaos Projectile" width="300" height="225" /></a>by Anna Dorokhova, Maik Helfrich</p>
<p>Chaos Projectile is an open source game with roleplaying elements. The development of Chaos Projectile started early 2014 and has not ended yet. The levels, that are drawn by hand, and the possibility to let the players develop the game make Chaos Projectile a special experience. The code can be downloaded and edited for free. Chaos Projectile was developed during the Master&#8217;s degree course Games at the Hamburg University for Applied Science.</p>
]]></content:encoded>
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		<item>
		<title>Closer</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/24/closer/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/24/closer/#comments</comments>
		<pubDate>Mon, 24 Oct 2016 13:28:00 +0000</pubDate>
		<dc:creator><![CDATA[Valentina]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Kunsthaus]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2797</guid>
		<description><![CDATA[by Marie Claire LeBlanc Flanagan Closer is a cooperative game for two people: to start you must stand close together, and to succeed you must work together. Closer uses a [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/Closer_Game.jpg"><img class="alignnone size-medium wp-image-2791" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/Closer_Game-300x169.jpg" alt="closer" width="300" height="169" /></a>by <a href="http://hamburg.playfestival.de/play16/de/2016/10/27/marie-claire-leblanc-flanagan/">Marie Claire LeBlanc Flanagan</a></p>
<p>Closer is a cooperative game for two people: to start you must stand close together, and to succeed you must work together. Closer uses a Kinect to track the movement of the players’ bodies, and draws a single shared playable character exactly at the space between the players, growing and shrinking with their proximity and moving as they move. The players must navigate difficulties, win points, and avoid death together, as each player has exactly equal control in the outcome of the game.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Codex Bash</title>
		<link>http://hamburg.playfestival.de/play16/2016/09/27/codex-bash/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/09/27/codex-bash/#comments</comments>
		<pubDate>Tue, 27 Sep 2016 17:36:03 +0000</pubDate>
		<dc:creator><![CDATA[Christina Kutscher]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Kunsthaus]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=1831</guid>
		<description><![CDATA[by Alistair Aitcheson One physical space, four big buttons and codes to be cracked! Players have to decipher the on-screen clues and run around to bash the buttons in the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Codex-Bash.jpg"><img class="alignleft size-medium wp-image-1832" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/Codex-Bash-300x242.jpg" alt="codex bash" width="300" height="242" /></a>by <a title="Alistair Aitcheson" href="http://hamburg.playfestival.de/play16/2016/08/16/alistair-aitcheson/">Alistair Aitcheson</a></p>
<p>One physical space, four big buttons and codes to be cracked! Players have to decipher the on-screen clues and run around to bash the buttons in the hidden sequence. One may have to decrypt symbols, unpick circuit diagrams or rifle through spy photos, but one thing’s for sure: the best codebreakers work as a team!</p>
<p><strong><strong> </strong></strong></p>
]]></content:encoded>
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		<item>
		<title>Colorena</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/10/colorena/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/10/colorena/#comments</comments>
		<pubDate>Mon, 10 Oct 2016 10:23:30 +0000</pubDate>
		<dc:creator><![CDATA[Valentina]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Kunsthaus]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2355</guid>
		<description><![CDATA[by Miriam Komorek, Adam Michniewicz, Sven Dettmers, Bent Nürnberg Colorena is a team-sidescroller in which the players have to interact with each other to complete the game. The specially for the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/colorena_screenshot.png"><img class="alignnone size-medium wp-image-1519" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/09/colorena_screenshot-300x169.png" alt="colorena" width="300" height="169" /></a>by Miriam Komorek, Adam Michniewicz, Sven Dettmers, Bent Nürnberg</p>
<p>Colorena is a team-sidescroller in which the players have to interact with each other to complete the game. The specially for the game designed helmets with colored sheets doesn’t allow the players to see all the graphical elements of the game world. Players have to work in a team and to communicate to complete the Colorena. Colorena was made during a seminar of the games master at HAW Hamburg.</p>
<p>Colorena is nominated for the Creative Gaming Award in the Category Most Innovative Newcomer Game.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>ComputerSpielSchule Hamburg</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/10/computerspielschule-hamburg/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/10/computerspielschule-hamburg/#comments</comments>
		<pubDate>Mon, 10 Oct 2016 14:01:29 +0000</pubDate>
		<dc:creator><![CDATA[Valentina]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[MKG]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2450</guid>
		<description><![CDATA[During the regular school days the skill tree, a tree that shows different abilites and situations, offers the structure for the occupation with games. The teenagers are encouraged to write [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/logo_csh_gross.jpg"><img class="alignnone size-medium wp-image-2451" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/logo_csh_gross-300x225.jpg" alt="CSH" width="300" height="225" /></a>During the regular school days the skill tree, a tree that shows different abilites and situations, offers the structure for the occupation with games. The teenagers are encouraged to write their own reviews or journalistic texts, produce comics or films with scenes from games or record Let&#8217;s Play videos. These activities are complemented by intensifying workshops that discuss further opics like game desing, character design or storytelling. Here, impressions and results are shown that illustrate what happens during school days and workshops.</p>
]]></content:encoded>
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		<item>
		<title>Dark Room Sex Game</title>
		<link>http://hamburg.playfestival.de/play16/2016/10/10/dark-room-sex-game/</link>
		<comments>http://hamburg.playfestival.de/play16/2016/10/10/dark-room-sex-game/#comments</comments>
		<pubDate>Mon, 10 Oct 2016 11:14:49 +0000</pubDate>
		<dc:creator><![CDATA[Valentina]]></dc:creator>
				<category><![CDATA[Exhibition]]></category>
		<category><![CDATA[Kunsthaus]]></category>

		<guid isPermaLink="false">http://hamburg.playfestival.de/play16/?p=2375</guid>
		<description><![CDATA[by Copenhagen Game Collective Dark Room Sex Game is a multiplayer audio game. Players see a black screen and the gameplay is based on sound and feeling. By finding a rythm [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/darkroom4.jpg"><img class="alignnone size-medium wp-image-2376" src="http://hamburg.playfestival.de/play16/wp-content/uploads/sites/12/2016/10/darkroom4-300x225.jpg" alt="Dark Room Sex Game" width="300" height="225" /></a>by Copenhagen Game Collective</p>
<p>Dark Room Sex Game is a multiplayer audio game. Players see a black screen and the gameplay is based on sound and feeling. By finding a rythm and slowly increasing motions, players reach the goal, a virtual orgasm.</p>
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